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Re: GC and userdata mark and sweep

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* Benjamin Legros:
> But as time goes, the scene graph is growing bigger as we are maintaining
> bigger and bigger 3d scenes. The memory footprint of the graph is now all
> but negligeable (several hundreds of Mb in the worst cases), and the time
> taken to traverse the graph is getting quite painful.
Are you referring to traversal by your application, or by the garbage
collector?

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