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Simple C++ wrapper

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Hello,
I'd like to wrap the Lua API in a C++ class to take advantage of
overloading and default arguments, etc. I looked at Paolo Capriotti's
library but it seems to be oriented for using C++ objects on the stack.
I don't need that so much as just a more convenient way to use Lua.
I think something like this would be favorable:
namespace luaxx
{
 class State
 {
 void getTable(int index = -2)
 { lua_gettable(m_L, index); };
 void getTable(int index = -2, int key = -1)
 {
 if (index < 0 && index > LUA_REGISTRYINDEX)
 index -= 1;
 push(key);
 lua_gettable(m_L, index);
 };
 };
}
Does anyone have a library already made?
-- tom
telliamed@whoopdedo.org

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