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Re: LuaSocket 3.0 ?

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Hi,
The code appears straighforward, and I'm happy to submit a patch if
that is what is required to get this into the next LuaSocket release.
Does this show up as a performance bottleneck in your
software? It would be nice to see the numbers. If there is a
significant improvement, I don't see a reason not to add the
feature. The arguments would have to come in as two
additional at the end of the list, so as not to kill
performance.
Regards,
Diego

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