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Re: Lua - C++ Bindings

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Anders Backman wrote:
> 
> 
> On Tue, Jan 20, 2009 at 7:07 PM, Ariel Manzur <puntob@gmail.com
> <mailto:puntob@gmail.com>> wrote:
> 
> Hi.
> 
> On Tue, Jan 20, 2009 at 11:13 AM, Anders Backman <andersb@cs.umu.se
> <mailto:andersb@cs.umu.se>> wrote:
> > - LuaBind
> [...]
> > * Full support of virtual methods
> 
> do you know if this is documented? I didn't see anything on their
> manual, but I'd love to see how this kind of thing is implemented.
> 
> 
> Hm, I guess it was only one way.
> http://www.rasterbar.com/products/luabind/docs.html
FWIW, it's section 10.1:
 http://www.rasterbar.com/products/luabind/docs.html#deriving-in-lua
You have to write a thin wrapper class to enable overriding virtual
functions in Lua. Unless you use some kind of code generation, there's
just no other way.
-- 
Daniel Wallin
BoostPro Computing
http://www.boostpro.com

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