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Re: Using debugging hooks as a 'watchdog' on code execution?

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On 1/3/08, Kurt Nordstrom <kurt@blar.net> wrote:
However, I am looking for a way to put limits on the code that users can
run. Namely, I don't want to see somebody kick something off with an
infinite loop and lock up the entire game.
I'm pretty sure Garry's Mod uses this approach and I don't think he's had any problems.

Max

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