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Re: Start of Lua rewrite in C++

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- I am NOT suggesting to move Lua to C++. That said, I am wondering
whether it would make sense to have a C++ implementation of Lua
_in addition_ to the original Lua, an implementation that might
be better suited for some Lua users that do _not_ deal with
specialised embedded scenarios (where there might not even be a
C++ compiler, I know).

I guess this sounds to me like too much work to be very beneficial. Would the maintainers then have to maintain two codebases?

Evan



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