Adrien de Croy <adrien@qbik.com> writes:
In which case, separate functions will need to be written to deep-copy
objects... you end up with code like
deepcopy(var1, var2);
or maybe
var1.Assign(var2);
instead of
var1 = var2;
My thought after reading this thread was:
var1 = var2:Duplicate(); or
var1 = var2:Copy()
I do this in some of my Lua code and it works pretty well. I find it makes it pretty easy to tell when a new resource is allocated vs. simply referenced in a new way.
Of course what's clear to me, may be mud to others...
James.