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Extra Lua table in a library registration

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Hi, experts
I had trouble to run my LuaScene after I just added another table in Lua library registration. The code below is part of LuaScene program. Is there some explanation why it fails?
Please pardon my Pascal.
Thanks in advance.
Geo
// Lua library registration
function luaopen_scene(L : PLua_State) : Integer;
var
i : Integer;
begin
// Store Scene functions in 'scene' table
luaL_openlib(L, 'scene', @_sceneLib, 0);
// Store Scene constants in 'scene' table
lua_pushstring(L, 'scene');
lua_gettable(L, LUA_GLOBALSINDEX);
i := 0;
repeat
lua_pushstring(L, _constants[i].name);
lua_pushstring(L, _constants[i].value);
lua_rawset(L, -3);
Inc(i);
until _constants[i].name = nil;
// Store key constants in 'keybaord' table
i := 0;
repeat
lua_pushstring(L, _keys[i].name);
lua_pushnumber(L, _keys[i].value);
lua_rawset(L, -3);
Inc(i);
until _keys[i].name = nil;
lua_setglobal(L, 'keyboard');
// Store mouse button constants in 'mouse' table
i := 0;
repeat
lua_pushstring(L, _buttons[i].name);
lua_pushnumber(L, _buttons[i].value);
lua_rawset(L, -3);
Inc(i);
until _buttons[i].name = nil;
lua_setglobal(L, 'mouse');
lua_settop(L, 0);
result := 0;
end;


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