Re: ANN: LuaJIT 1.1.0
[
Date Prev][
Date Next][
Thread Prev][
Thread Next]
[
Date Index]
[
Thread Index]
- Subject: Re: ANN: LuaJIT 1.1.0
- From: "Framework Studios: Hugo" <hugo@...>
- Date: 2006年3月15日 15:35:16 +0100
This depends on the feedback I'll receive from LuaJIT users.
I tried to use LuaJIT in our game engine today. Unfortunately, it seems
there is no support for float in stead of double:
#ifndef LUA_NUMBER_DOUBLE
#error "No support for other number types on x86 (yet)"
#endif
At this point, this is keeping me from using LuaJIT since I prefer to use
float-s over double-s. It would be great to see float support in LuaJIT!
Thanks,
Hugo