or you could redefine error() to write to stdout in Lua: local error = function (...) print (...) --stack traceback and exit, or something end; this would be the portable solution. ________________________________ From: lua-bounces@bazar2.conectiva.com.br on behalf of David Given Sent: Tue 12/20/2005 10:59 AM To: Lua list Subject: Re: Joining stdout and stderr On Tuesday 20 December 2005 15:55, Eduardo Ochs wrote: > error("Bla!") Ah --- didn't realise you were using error(). The default implementation which, if I've managed to find it correctly is in lua.c, explicitly writes to stderr. It doesn't go through the Lua I/O layer. I'd say you probably have three choices: (a) do something OS specific which I don't know about. (b) patch lua.c to write to stdout instead of stderr. (c) change your script to execute all code inside a pcall wrapper, so that you can provide your own error reporter that writes to stdout. Assuming Windows is reasonably Posix, it *may* be possible to simply tell it to line buffer stdout and stderr --- this will normally do what you want. setlinebuf() should do this. I don't know if this works on Windows, though. -- +- David Given --McQ-+ "In America, family has become a code word for | dg@cowlark.com | something that you can put a five-year-old in front | (dg@tao-group.com) | of and come back secure in the knowledge that your +- www.cowlark.com --+ child not will not have been exposed to any ideas."
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