Re: scons with toLua++
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- Subject: Re: scons with toLua++
- From: Asko Kauppi <asko.kauppi@...>
- Date: 2004年3月25日 23:10:59 +0200
scons is worth using anyhow, it's a great tool!
I'd recommend installing Python 2.2 (that's what I did) and then Scons.
The Python installer is painless and smart, I do not know of the
standalone one (please tell :).
btw, I've also made a Lua front-end to SCons, currently renamed
'Hamster'. It uses a very similar API, but all the build scripts are in
Lua. And.. it works with regular make (no dependencies).
-ak
25.3.2004 kello 18:11, Horowitz, Extern kirjoitti:
Hi!
I'm trying to get toLua++ up and running. It's install file says this:
This version of tolua++ uses SCons to compile (http://www.scons.org).
SCons is
python based, IF YOU DON'T HAVE PYTHON, you can download a
stand-alone version
of SCons from their website.
Question: I'm doing this on windows (NT), and I don't have python
installed, so, where is the stand-alone version?
I downloaded "scons-local-0.95.zip", but it's scons file is a python
file, i.e. that doesn't work.
Is this the true "stand-alone" version? If so, how do I compile my
"SConstruct" for toLua++ using it, but without python?
If not, which is the correct "stand-alone" file?
Also: Will I be able to use this with a Lua debugger, for instance the
luaIDE?
Thanx,
Mark