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After learning that the lua_closethread() is not implemented as per the documentation, I checked out the source code and found:
void luaE_freethread(lua_State*,lua_State*);
I wrapped a lua_freethread() function in the lua.h header, but I'm wondering if this function does indeed work? I mean it does not crash my code like an lua_close() did, but is it implemented?
Thanks,
 Jason
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