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passing tables to registered functions

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Say I've got the following C function:
 int my_c_function(lua_State *l)
 {
 ...
 }
And later on in the code, I register my_c_function():
 lua_register(L, "my_lua_function", my_c_function);
Now, say I have the following Lua code:
 function foo(a, b, ...)
 my_c_function(a, b, arg)
 end
In my_c_function(), how do I dereference the values contained in the 
arg table passed to it?

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