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Re: efficient calling of lua code

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Hi Jani,
> Just define some functions in Lua code, dobuffer only once, and call
> the Lua functions from C++ code...
Okay, I know how to call Lua functions from C++, I do this in my game, 
too.
But how do I correctly call this not explicitly defined "top level 
function" containing all code of my script?
Thx,
Jens

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