> 2001年11月13日 14:14:52 -0000 > "Nick Trout" <nick@videosystem.co.uk> wrote: > > > Dont get too excited, its not written yet ;-) I've created a Wiki page with > some ideas on: http://lua-users.org/wiki/VisLua > > Think of the sum of effort gone into writing the following, and there are some > great tools here: > > * luadbg - command line driven - http://www.tecgraf.puc-rio.br/~tomas/ldb/ > * Houston - GTK - http://luagnome.free.fr/download.php3#houston > * Titmouse - Win32 - http://www.xtgsystems.com/lua/#titmouse > * LuaDev - Mac OSX - http://www.dekorte.com/Software/OSX/LuaDev/ > * Lua Studio - MFC - http://sourceforge.net/projects/visuallua/ > * LuaCmd - (Lua 3.2) TecGraf IUP library (win32 & Motif) - > http://www.tecgraf.puc-rio.br/luacmd > * EDELua - win32 embedded - http://home.t-online.de/home/KZerbe/edelua.htm > * Stella - MacOS - http://amianduri.com/stella/stella.html > * Lash - win32 shell - > http://cc904244-a.hntsvlle1.al.home.com/Projects/lash.html Hi, What about the fltk toolkit (see www.fltk.org) -- Jay Carlson started a toLua based luafltk connection (see http://lua-fltk.sourceforge.net/), he posted that in the list, too. I like fltk for its compactness, it compiles cleanly on all major UNIX platforms (like lua ;-) ) and works atop of both X and win32. Furthermore it comes with excellent OpenGL integration. My impression on gtk and wxwindows is that -- while their look-and-feel might be more professional -- that they are too much Linux-centered. At least this was the state some time ago when I tried to compile them on OSF1/Digital/Tru64/???-Unix. Then, they are quite huge. IMHO, a basic design goal of such an effort should be that the resulting code is as compact and portable a Lua is. Then this would be really useful stuff. Juergen