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RE: Lua presentation at XGDC3.0

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> What I learned is that it is critical to route all 
> allocations for Lua through a custom heap made just for Lua. 
Ack. I assume Lua is just calling the stdlib malloc/free liberally
then? Is there a trivial way to let Lua manage its own heap by passing
in a predefined heap at initialization time? This is particularly
important, I would imagine, for a game that has very long run-times and
can't suffer fragmentation.
Brian

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