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Re: lua in high performance apps

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Steve Williams wrote:
> Th AI in RTS games is not usually executed every frame. The AI is
generally
> updated every ten frames or so or spread out over a couple of frames. So
> it's still real-time, but a slower form of real-time.
Hi,
Steve Dekorte's original post was specifically talking about updating every
frame / every other frame.
In an RTS with "background AI" like you mentioned, if the AI stalls for a
frame or so for a gc cycle it's no big deal. That's different from a
real-time system with hard deadlines which is the case with my project, and
possibly what Steve meant by "high-performance app".
The good news is that while this may be a place Lua can't go right now, it's
mainly a limitation of the implementation rather than the spec.
-John

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