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RE: How know what functions are defined in a lua script ?

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> It sounds like you'd be better off using a table to contain each 
> function and all the argument
> information you want.
I think the original poster did want to find out which functions
were added, without a registration system, and I think this table
would count as a registration system. But indeed, it would be
much simpler to do that...
To the original poster:
Or, without registration again, why not impose a naming convention,
a little like C++ name decoration, which adds characters to a
function name based on the parameters it expects...
Would this be too cumbersome ? And it looks like the beginnings
of registration too...
-- 
Lyrian 

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