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Re: Lua Benchmark

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 Since there seems to be quite a bit of interest in Lua benchmarks,
 here's my results from a multi-language numeric benchmark I ran a
 while back to get a general feel for the speed of several languages.
 In each case nothing special was done for optimization, either in 
 the language or in the compiler settings. Take the benchmark with
 a large grain of salt -- it's by no means comprehensive.
 (PII300, NT4.0):
 
 Language Seconds
 ------------------- -------
 C [MSVC 5.0] 1.5
 Java 1.2.1 (Classic) 1.2
 Java 1.1.6 44.1
 Lua 3.1 65.8
 Perl 5.005 202.8
 Python 1.5.2 91.2
 TCL 8.1 205.6
 TCL 8.0.5 392.9
_Ken
Here's the Lua code:
----
function pnpoly(npol, xp, yp, x, y)
 local i, j, c
 c = 0
 i = 1
 j = npol
 while i <= npol do
 if (yp[i] <= y and y < yp[j]) or (yp[j] <= y and y < yp[i])
 and (x < (xp[j] - xp[i]) * (y - yp[i]) / (yp[j] - yp[i])
 + xp[i]) then
 c = not c
 end
 j = i
 i = i + 1
 end
 return c
end
 
npol = 20
count = 0
xp = { 0.0,1.0,1.0,0.0,0.0,1.0,-.5,-1.0,-1.0,-2.0,
 -2.5,-2.0,-1.5,-.5,1.0,1.0,0.0,-.5,-1.0,-.5 }
yp = { 0.0,0.0,1.0,1.0,2.0,3.0,2.0,3.0,0.0,-.5,
 -1.0,-1.5,-2.0,-2.0,-1.5,-1.0,-.5,-1.0,-1.0,-.5}
i = 0
while i < 50000 do
 if pnpoly(npol,xp,yp,0.5,0.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,0.5,1.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,-.5,1.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,0.75,2.25) then count = count + 1 end
 if pnpoly(npol,xp,yp,0,2.01) then count = count + 1 end
 if pnpoly(npol,xp,yp,-.5,2.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,-1.0,-.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,-1.5,.5) then count = count + 1 end
 if pnpoly(npol,xp,yp,-2.25,-1.0) then count = count + 1 end
 if pnpoly(npol,xp,yp,0.5,-.25) then count = count + 1 end
 if pnpoly(npol,xp,yp,0.5,-1.25) then count = count + 1 end
 if pnpoly(npol,xp,yp,-.5,-2.5) then count = count + 1 end
 i = i + 1
end
print("count " .. count)
----

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