Projects from my time at Wantering Fashion (2017 to 2018)

Projects from my time at Ocasta Studios (2014 to 2016)

Projects for Left Logic

  • ffconf 2017

    ffconf 2017

    I developed the front end code based on the Sketch designs given to me. I was responsible for the technical choices and implementations and to adapt the designs to all kind of screens and devices.

    I used HTML5, CSS3, Sass, JavaScript, SVG, Jade as template engine, Harp as static server.

    Repository on GitHub

    Live website

  • ffconf 2016

    ffconf 2016

    I developed the front end code based on the PSD designs given to me. I was responsible for the technical choices and implementations and to adapt the designs to all kind of screens and devices.

    I used HTML5, CSS3, Sass, JavaScript, SVG, Jade as template engine, Harp as static server.

    Repository on GitHub

    Live website

  • ffconf 2015

    ffconf 2015

    I developed the front end code based on the PSD designs given to me. I was responsible for the technical choices and implementations and to adapt the designs to all kind of screens and devices.

    I used HTML5, CSS3, Sass, JavaScript, SVG, Jade as template engine, Harp as static server.

    Repository on GitHub

    Live website

  • JS Bin

    JS Bin

    I helped improving the user experience and functionalities of JS Bin.

    Repository on GitHub

    Live website

  • Full Frontal 2014

    Full Frontal 2014

    I developed the front end code based on the PSD designs given to me. I was responsible for the technical choices and implementations and to adapt the designs to all kind of screens and devices.

    I used HTML5, CSS3, Sass, JavaScript, SVG, Jade as template engine, Harp as static server.

    Repository on GitHub

    Live website

Various work and personal projects (2011 to 2013).

Little ideas and projects I've made in my spare time (from 2006 to 2010).

  • CSS3 GooGoo Menu

    GooGoo Menu first effect GooGoo Menu second effect GooGoo Menu code

    This one started as a simple page of Goo Goo Dolls lyrics for my personal use, then I tried to implement some CSS3 features, like the :target selector, then one thing leads to another and at the end I made a css-only hover menu with different effect for the two halfs of the voices.
    This work led me to knowledge some webkit bugs, like the lack of support for general sibling and hover combination (more info), and to a little trick to partialy solve this problem (setting a hover selector for the parent element).

  • Crossword

    A javascript, CSS and HTML5 implementation of the crossword game.
    The purpose is to allow people without any web knowledge to build their web version of an already existing crossword.

    Live example and source code on GitHub

  • Manor v1.0

    This is a tool I made in 2006, developed for an Italian community of Lineage2 (a famous MMORPG).
    The purpose was hrlping with the rewards counts, a function missing in the game interface.
    The target was young people (15-30 years old) with a great range of computer knowledge, therefore it was essential the correct working under IE.
    I chose to use html and javascript to allow users to keep a offline version of the tool.

  • Manor v2.0

    The same tool, redeveloped 4 years later, using jQuery to manipulate the DOM and some CSS3 selectors to avoide a redundant use of classes.