Looking for ways to boost your workouts in Gym Star Simulator? Our list of codes is here to help you out. You'll find all the currently active Gym Star Simulator codes down below. Redeem them for rewards including Spins, Protein Bars, Energy Drinks, and more to help you get your gains.
Below you'll find all of the Gym Star Simulator codes that are currently active in April 2025:
As of April 2025, these codes are no longer active:
Redeeming Gym Star Simulator codes is straightforward. All you need to do is follow these steps:
When a Gym Star Simulator code isn't working, it's either because of a typo or because the code has expired. If you type a code incorrectly, you'll see "Code Error" when you click Redeem. For that reason, we recommend copying the code directly from this article and pasting it into Gym Star Simulator. Be sure to check that you haven't accidentally included a space either before or after the word when you paste it in.
We'll update this article each day, so you can stay up to date on all the latest codes. If you want to look for them yourself, however, you can also check out the Gym Star Simulator Discord channel.
Gym Star Simulator is a Roblox experience where you'll work out to build your stamina and strengthen your character by working on your legs, chest, arms, and more. You'll recruit trainers, build your own exercise routine with weights and machines, and compete in competitions. Along the way, you'll unlock new worlds and gain companions that will give you stat boosts.
Lauren Harper is a freelance writer and editor who has covered news, reviews, and features for over a decade in various industries. She has contributed to guides at IGN for games including Elden Ring, The Legend of Zelda: Tears of the Kingdom, Starfield, Pikmin 4, and more. With an MA in Victorian Gothic History and Culture, she loves anything that falls under that category. She's also a huge fan of point-and-click adventures, horror games and films. You can talk to her about your favourites over at @prettyheartache.bsky.social .
]]>If you’re looking to beef up your Bee Swarm Simulator hive with some free redeemable codes, we have you covered. This article has compiled all of the active Bee Swarm Simulator codes currently available, so you can get your hands on plenty of rewards instantly. Before we get stuck in, it's worth briefly mentioning that certain codes will require you to be part of the Bee Swarm Simulator Club to access them. This club is entirely free to join and we’ll detail how a little further down.
Below, you'll find all of the currently active and working Bee Swarm Simulator codes for April 2025
The following Bee Swarm Simulator codes are expired and no longer work as of April 2025:
To redeem Bee Swarm Simulator Codes, boot up the game and, once you’re in, follow the steps below:
Certain Bee Swarm Simulator codes are exclusive to members of the Bee Swarm Simulator Club. Luckily, this membership is completely free and easy to get. To subscribe, click this link. It’ll take you to the Bee Swarm Simulator Club page.
From here, make sure you’re logged in with the Roblox account you play on, then press the follow button. Just like that, you’re a part of Bee Swarm Simulator Club, and you’ll be able to access any restricted codes.
If your Bee Swarm Simulator code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling, make sure you’ve added any numbers and the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In both scenarios, you should see an error message pop up in the bottom right-hand corner of the screen. Bee Swarm Simulator is also unique in that certain codes are locked behind a membership to Bee Swarm Simulator Club. Luckily, this is entirely free, so if your error message mentions that you aren’t subscribed, follow the instructions above to subscribe to the group and get access to the exclusive codes.
If you’re looking to scout out some Bee Swarm Simulator codes yourself, the easiest way is through the game’s official Discord. After joining, you’ll be able to hop into the bss-news channel to find all the latest codes as they drop.
You can also follow Onett on X, where the creator frequently drops new codes for the community.
Bee Swarm Simulator is a bee farming game, where you collect resources by hatching your own hive of colourful bees, making honey, defeating enemies and completing quests. The more you play, the more expansive your hive becomes, allowing you to tackle trickier enemies and continue your quest to become the ultimate beekeeper.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Looking for additional SkyBux to customize and upgrade your airline? This article has you covered! Here you can find a list of all currently active Cabin Crew Simulator codes. Redeem them to boost your SkyBux and spend them on in-flight meals, travel to different destinations, and new aircrafts in Roblox.
Here are the currently active Cabin Crew Simulator codes for April 2025 and the rewards you'll get for redeeming them:
The following codes can no longer be redeemed as of April 2025:
To redeem Cabin Crew Simulator codes, you'll need to follow these steps:
When a Cabin Crew Simulator isn't working, it's usually for two reasons. Either the code has expired of it's a typo. When it's a typo, it will say "Invalid Code" when you press enter. To avoid typos being an issue, we'd recommend copying the codes directly from this article, then pasting them into the codes box in Cabin Crew Simulator. If a code is no longer redeemable, it will say "Expired" when you hit enter.
We'll keep this article updated each day, but if you want to get Cabin Crew Simulator codes as soon as they drop, you'll want to follow @CabinCrewRBLX on X. There is also a Discord channel for Cruising Studios, where codes are posted in the Announcements channel.
The aim of Cabin Crew Simulator is to create your own successful airline and aircraft. You'll be thrown into the role of Cabin Crew, who is responsible for making sure passengers enjoy their flights and arrive safely at their destinations.
You'll need to perform various tasks during flights, from boarding passengers to serving them drinks and snacks, all of which will reward you with SkyBux. The in-game currency will allow you to purchase bigger airplanes, unlock new destinations, upgrade your uniform, and more.
Lauren Harper is a freelance writer and editor who has covered news, reviews, and features for over a decade in various industries. She has contributed to guides at IGN for games including Elden Ring, The Legend of Zelda: Tears of the Kingdom, Starfield, Pikmin 4, and more. With an MA in Victorian Gothic History and Culture, she loves anything that falls under that category. She's also a huge fan of point-and-click adventures, horror games and films. You can talk to her about your favourites over at @prettyheartache.bsky.social .
]]>If you’re on the hunt for some redeemable codes to help conquer Evade’s free-roaming world in style, then you’re in the right place. On this page, you’ll find all the current and active Evade codes available in the popular free-running Roblox hit, so you can grab yourself some tokens and other goodies instantly.
There are currently no active and working Evade codes for April 2025:
The following Evade codes are expired and no longer work as of April 2025:
To redeem Evade codes, boot up the game and, once you’re in, follow the steps below:
If your Evade code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Evade’s codes are often in lowercase, so make sure you have the code inputted correctly before you hit claim. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message below the bar reminding you it has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, it likely means it's no longer available to use.
If you’re looking to scout out some Evade codes yourself, the easiest way is through the game’s official Discord, which you can find here. After joining, you’ll be able to hop into the announcements channel to find all the latest codes as they drop.
You can also follow the game’s community page on X, which occasionally posts codes from time to time.
Evade is a multiplayer survival game with a unique twist. A team of players are dropped onto a map with several enemies (known as NextBots) patrolling the area. Their one objective is to survive until the timer runs out by using parkour to quickly navigate the environment and dodge NextBots, all the while reviving downed team members and ensuring their team makes it out safely.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
]]>Thank your own personaly deity—possibly Jin Dahaad—it's Friday. It's also time to tuck into some wallet-friendly wonders, with digital delights across Nintendo Switch, Xbox Series X, PS5 and PC all copping hefty discounts. Until Monday, do stay safe and save often!
In retro news, I'm celebrating the 28th birthday of Suikoden, an all-timer PS One classic. In case you're not familiar with it, you control the son of a general destined to seek out 108 warriors to defeat a corrupt government and bring peace to the land. Not only did it feature duels and large turn based battles, but also packed a large amount of depth into its magic and combat system. The HD remaster is well worth smashing.
- Suikoden (PS) 1997. Get
- Dino Crisis 2 (PC) 2003. eBay
- Defiance (PC, PS3, X360) 2013. eBay
- Ninja Gaiden 3: RE (PS3, X360) 2013. Get
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PlayStation’s haul is equally tasty. Like a Dragon: Infinite Wealth crashes in at 49,ドル cheekily continuing the saga’s tradition of emotional drama and karaoke minigames.
PS4
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Audiophilia for less
Do right by your console, upgrade your telly
Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
]]>If you're looking for Blox Fruits codes, IGN has what you need! In this article, you'll find all the latest and working Blox Fruits codes in April 2025 that you can redeem for free rewards and bonuses, including 2x EXP for a set time, a title, and stat resets.
Below, you'll find all the active and working Blox Fruits codes in April 2025 and the rewards you get for redeeming them:
Here are all the expired Blox Fruits codes that are no longer working in April 2025 and can no longer be redeemed:
To redeem Blox Fruits codes and get free rewards in Roblox, follow the steps below:
If the Blox Fruits code you're trying to input isn't working, it's likely due to one of two potential reasons:
When entering a code into Blox Fruits, ensure it's spelled correctly (for example, capital O and not 0 and vice versa) and that there are no accidental spaces before or after the code. The best way to ensure there are no errors is to copy and paste directly from our article.
If the code still isn't working, then it is probably expired and no longer working.
The best way to get more Blox Fruits codes is to join the Roblox experience's Discord server. While we do check for new codes and update this article regularly, joining the Blox Fruits Discord ensures you'll be notified in real time whenever there's a new one for you to redeem. Additionally, new codes are often posted to the Blox Fruits YouTube channel by the developer.
Blox Fruits is a Roblox experience inspired by the popular pirate anime One Piece, and is available on PC, console, and mobile devices. In it, you sail the seas as either a Marine or a Pirate to undertake various quests and find Blox Fruits that give you supernatural powers.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her adventuring around Eorzea in Final Fantasy XIV or making miniatures.
Looking for a big boost of Ichor to bolster your squad of Toons in Dandy’s World? We’ve got some redeemable codes that will load your wallet up with a ton of free cash. Below, you’ll find a list of all the currently active Dancy's World codes so you can get your hands on more Ichor and start buying some brand-new toons.
Below, you'll find a list of the active and working Dandy's World codes for April 2025:
The following Dandy's World codes are expired and no longer work as of April 2025:
To redeem Dandy's World codes, boot up the game and, once you’re in, follow the steps below:
If your Dandy's World code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted exactly as it is in the Active Codes section above. You can even copy and paste codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message below the bar reminding you the inputted code has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, it likely means it's no longer available to use and is expired.
If you’re looking to scout out some Dandy's World codes yourself, the easiest way is through the game’s official Discord. After joining, you’ll be able to hop into the Announcements channel to find all the latest codes as they drop.
Dandy's World is a mascot horror survival game in the same vein of spooky hits like Five Nights at Freddy's or Poppy Playtime. The major difference is Dandy's World is multiplayer, meaning you and up to seven other friends can jump in, pick a toon with unique abilities and perks to play as, and attempt to survive as long as possible while evading the game's endless supply of terrifying monsters. The longer you survive, the more Ichor you gather, allowing you to buy new toons to help you push further into the nightmare and get the drop on your foes.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Looking to snag some free resources in Fisch? We've put together a list of all of currently active and working Fisch codes, so you can get your hands on a host of rewards and goodies in the Roblox fishing simulator without having to spend a penny.
Below, you'll find all of the currently active and working Fisch codes in April 2025 that you can reedeem for free rewards:
The following Fisch codes have expired and can no longer be redeemed as of April 2025:
To redeem Fisch codes, boot up the Roblox Experience and, once you’re in, follow the steps below:
If your Fisch code isn’t working, it’s likely due to one of two scenarios. The first is that the Fisch code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up below the code bar informing you that the code has already been used or is invalid.
The best way to get more Fisch codes is by joining the Fisch Discord server. However, it's worth noting the server can be difficult to join considering it's frequently full, with a whopping 500,000 members. If you do run into that issue, keep checking back every few days until you're provided access. Luckily, the team also posts Fisch codes over on X, so even if you can't join the server, it's worth checking the Fisch X account to see if you can find some there.
Fisch is an open-world fishing RPG in Roblox where players traverse a sprawling ocean on a quest to catch fish, meet other players, and unlock new gear. Along the way, they'll be able to collect a nearly endless number of fish variations, using their catching skills to level up and become a legendary fisherman.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
If you're looking for Blue Lock: Rivals codes, IGN has you covered! In this article, you'll find the latest active and working codes in April 2025, which you can redeem for free rewards in the Roblox Experience, including Spins, Cash Boosts, Cash, and more.
Below, you'll find a list of active and working Blue Lock: Rivals codes that you can redeem for free rewards in April 2025:
The following Blue Lock: Rivals codes no longer work and can't be redeemed anymore as of April 2025:
Follow the steps below to redeem Blue Lock: Rivals codes and claim your free rewards:
If your Blue Lock: Rivals code isn't working in Roblox, it's likely down to one of the three following reasons:
When inputting a Blue Lock: Rivals code into Roblox, make sure it's spelled correctly and that there are no accidental spaces either before or after the code. All the codes on this page have been tested by us and work at the time of submission, so we'd recommend copying and pasting codes directly from this article rather than typing them out yourself to avoid any errors.
Some codes require you to be at level 10 to be able to redeem it. If the code still doesn't work, it's more than likely expired and can no longer be redeemed.
The best way to get more Blue Lock: Rivals codes is to join the Blue Lock: Rivals Discord server. This way, you can set up notifications to be notified if new codes drop. Some codes are also released in the Blue Lock: Rivals Roblox Community, so make sure to check there periodically.
Additionally, we check for new Blue Lock: Rivals codes daily, so make sure to bookmark this article for the latest new codes for free rewards.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing Infinity Nikki or making miniatures.
Need some extra units to help vanquish the nightmares lurking in Five Nights TD? We've rounded up all of the Roblox strategy game's active codes, so you can earn some tokens, souls, and other useful goodies.
Below, you'll find all of the currently active and working Five Nights TD codes that you can redeem for free rewards in April 2025:
Below, you'll find a list of expired Five Nights TD codes that can no longer be redeemed as of April 2025:
Below, you'll find all of the currently active and working Five Nights TD codes
To redeem Five Nights TD codes, boot up the Roblox Experience and, once you’re in, follow the steps below:
If your Five Nights TD code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted exactly as it is in the Active Codes section above. You can even copy and paste codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message inside the code bar reminding you that the inputted code has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, it likely means it's no longer available to use and is expired.
If you’re looking to scout out some Five Nights TD codes yourself, you should go ahead and join the game's Discord server. Once you're in, you'll find a channel titled "codes". The devs will post new codes in here as they add them, so keep an eye on it for the latest codes as they drop.
Five Nights TD is a tower defense game based on the Five Nights at Freddy's franchise. Like most tower defense games, the idea is to engage in strategic battles where iconic FNAF animatronics attack your home base. To defeat them, you need to place units to stop them in their tracks, tactically assigning familiar faces like Freddy, Chica, Bonnie, and more to quell the oncoming waves of robotic enemies.
Along the way, you'll purchase new units, take on tougher difficulty levels, and face bosses, with the game pitting you against some of the franchise's most notorious antagonists.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
]]>After some bonus goodies to kit out your monsters in Creatures of Sonaria? We've got you covered. Below, you'll find all of the active codes in Roblox's kaiju survival game, allowing you to redeem plushies and other rewards.
Currently, there are no active Creatures of Sonaria codes in April 2025. As soon as that changes, we’ll update this page, so check back soon for updates.
To redeem Creatures of Sonaria codes, launch the Roblox Experience and, once you’re in, follow the steps below:
If your Creatures of Sonaria code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Creatures of Sonaria codes can either be in lower case or upper case, so make sure you have the code inputted correctly before you hit redeem. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. If you’ve already used it, you’ll get a message below the bar reminding you the inputted code has already been redeemed. If you’ve inputted your code and the message says it's expired, it means the code's no longer available to use.
If you’re looking to scout out some extra Creatures of Sonaria Codes, you should check out the game's official Discord server. The devs frequently post the latest news and updates in the server's announcements channel, including when they add redeemable codes.
You can also follow Sonar Studios on X, where they usually post when major codes go live.
Creatures of Sonaria is a survival game with a unique twist. Instead of playing a human enduring a hostile world, you start off as a weak monster that must scavenge for food and water while avoiding threats. As you start to acclimatize to your harsh habitat, you age up, becoming more powerful and capable of taking on tougher hazards, as you hunt other monsters, survive deadly weather events, and more.
Featuring a wide range of creatures you can control and collect, cooperative play with friends online, and a large open-world to explore, Creatures of Sonaria is a sprawling experience that will test whether you truly have what it takes to survive.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
]]>Tomb Raider has a chartered history, with Lara Croft delving into ruins and tombs all over the world. Overcoming any and all obstacles set in her path, Lara has elevated herself into an exclusive and lauded pantheon of iconic video game protagonists.
With a new Tomb Raider currently in development at Crystal Dynamics and therefore a new Lara adventure on the horizon, we’ve created a chronological list of every Tomb Raider game so those interested can start (or restart) their spelunking adventures from the very beginning.
Jump to:
There are a total of 20 Tomb Raider games that have been released as of 2025. These games are split over 3 different timelines, each distinct from one another, offering different plotlines and a slightly different spin on Lara and her supporting cast.
14 of these games have been released for home consoles, 6 also supported handheld portable consoles, and 6 were supported on mobile devices. Tomb Raider: The Prophecy, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris, Lara Croft Go, Lara Croft: Relic Run, and Tomb Raider Reloaded are all stand-alone titles, and therefore will not be included on these lists.
If you're coming to the franchise for the first time in 2025, we recommend starting with the 2013 Tomb Raider reboot. The first entry in the "Survivor" trilogy sets the stage for Lara Croft's most recent series of expeditions that runs through the latest mainline game, 2018's Shadow of the Tomb Raider.
If you're hoping to take a chronological journey through all of the Tomb Raider games, it's important to note that there are actually 3 different timelines you can play through.
The first ever Tomb Raider title centred around Lara being hired by businesswoman Jacquelin Natla to find a mysterious artefact called the Scion of Atlantis. After finding all three fragments of the Scion scattered around the globe, Lara is betrayed by Natla and must face off against her on a volcanic island filled with monsters.
A Game Boy Color exclusive sequel to the Game Boy Color version of the original Tomb Raider, this adventure sees Lara tracking down a mystical sword and attempting to destroy it before the long-dead Madame Paveau can resurrect from the underworld and use her dark magic to subjugate the world.
This time Lara is on the hunt for the Dagger of Xian, a magical weapon once used by the Emperors of China. A cult leader by the name of Marco Bartoli who is also seeking the dagger for it’s magical ability to turn the owner into a dragon.
In the third mainline installment of the original saga, Lara sets out to find the Infada Stone, one of four crystalline artefacts crafted thousands of years ago from the remnants of a meteorite. Realising the nefarious Dr. Willard is aiming to use the statues to speed up the evolutionary process; she sets out to find the remaining three artefacts before the entire planet is mutated.
In The Last Revelation, the Egyptian god of chaos Set is unknowingly released by Lara as she explores a tomb in Egypt. With Set and his forces wreaking havoc on Cairo, Lara is assisted by Semerkhet and strives to summon the god Horus who is the last hope of quelling this world-ending threat.
After the ambiguous ending of The Last Revelation, Winston the butler and other friends of Lara recount tales of her historic adventures to commemorate her. Delving through the catacombs of Rome, fighting through a Russian naval submarine, and exploring an island haunted by demonic forces, the titular Chronicles set in stone how well travelled and skilled Lara is, but is she really gone?
Framed for the murder of her former mentor, Werner Von Croy, Lara explores Paris and Prague in an attempt to clear her name and solve the murder. The last survivor of the Lux Veritatis Society, Kurtis Trent, is stalking Lara and is hiding a deep dark secret about his true nature.
A remake of the original Tomb Raider title from 1996, this game again sees Lara questing to find the Scion of Atlantis. With redesigned puzzles and physics, there was a shift from item collection and pulling switches (both prevalent in the original title), to physics-based puzzles and environmental set pieces.
This title acts as a reboot and reimagining of the origins of Lara, as she races across the world in search of the mythical sword Excalibur, desperate to find it before her former friend Amanda Evert can beat her to the punch.
The third installment in the Legend trilogy, Underworld sees Lara searching for Mjolnir, which acts as an ancient key to Helheim, the realm of the dead. Exploring the ruins of various cultures and mythological underworlds, Lara once again confronts the villainous Natla who is searching for Mjolnir herself.
In a new, grittier take on Lara Croft, her first expedition to find the lost kingdom of Yamatai goes awry and she becomes stranded on an isolated and hostile island. Facing off against the Solarii Brotherhood cult, Lara must stop the Ascension ritual from proceeding and also prevent a successor from being chosen for the bloodthirsty Sun Queen of legend.
Rise of the Tomb Raider has Lara exploring Siberia for the legendary city of Kitezh whilst battling Trinity, the paramilitary organization that continually crosses paths and butts heads with Lara. As they both sprint to rediscover Kitezh, will the legendary immortal guardians of the kingdom, the Deathless Ones, reveal themselves to be much more than just a myth?
The third and final installment in the Survivor Trilogy, Shadow of the Tomb Raider has Lara trekking through the Americas to find the city of Paititi before a Mayan apocalypse consumes the entire planet. With the monstrous Yaaxii and the ever present Trinity on her back, will she succeed before it’s too late?
For those looking to bask in the nostalgia of the original Tomb Raider games, Aspyr released remastered collections for current-gen consoles. Tomb Raider I-III Remastered released in early 2024 and was followed by Tomb Raider IV-VI Remastered this past February.
Crystal Dynamics has also confirmed a brand new Tomb Raider game is in development. Whilst details are slim, it is confirmed to be using Unreal Engine 5 and is set to be published by Amazon Games. Crystal Dynamics have also expressed on Twitter that this new adventure "will continue Lara Croft’s saga", which may insinuate this new title is a continuation of the Survivor trilogy that concluded with Shadow of the Tomb Raider in 2018.
Outside of gaming, Netflix debuted its animated series Tomb Raider: The Legend of Lara Croft in October. It's already been renewed for a second season. While Amazon had at one point planned a Tomb Raider series with Phoebe Waller-Bridge on board as writer and executive producter, it seems that one isn't making it to the finish line.
Samuel (Sam) Heaney is a freelance guides writer at IGN and Minecraft expert. He's a typical Brit who loves cups of tea and gin and tonics. Oh, and he's also a huge Marvel nerd. You can find him on Twitter @SamHeaney.
Star Wars: Battlefront 2 PC players are flooding Reddit, the official EA forums, and now also IGN's tipline with complaints that the game's various online modes, especially Galactic Assault, have been rendered "completely unplayable" due to hackers.
All 40 player modes on Battlefront 2 are now completely unplayable after no-spawn hack updated to auto-load for every new match/lobby.
byu/kocknocker19 ingaming
According to post after post after post on Reddit and the EA official forums, the ongoing issue is being caused by a hack that prevents PC players in online 40-player modes (especially Galactic Assault, but more recently also Supremacy) from spawning in, rendering matches entirely unplayable. Co-op and other modes with smaller groups of players seem to be unaffected.
Complaints about hackers in Battlefront 2 are nothing new, of course, with posts about the specific hack in question going back months, even years. Many of the posts attribute the hacks to someone going by "Blix", who would frequently post in hacked matches taunting players and promising to "torment" Battlefront 2 players.
Annoying as these hacks were, though, historically it's been simple enough for players to leave any impacted lobby and find a new one, or wait until the hackers in question were offline to play. Now, that seems to no longer be the case. Players are claiming that the situation has worsened in recent weeks to the point where it's almost impossible to get a lobby without hackers having disabled the game. Some posts suggest that this may be due to an updated version of the hack - before, it seems to have required a hacker actively be online to join the game and ruin the lobby from within. Now, however, fans are claiming the hackers have effectively made the hack automatically load in every single match or lobby, at all hours of the day, meaning there simply no way to play either game mode.
What's worse, some players are reporting that the hacker(s) are posting cruel, bigoted, or inappropriate messages in the chat of affected lobbies, and are even impersonating an EA admin account. Others are pointing out that it's impossible to report the players doing this, as their names appear to be hidden from the scoreboard.
What's especially frustrating for Battlefront 2 PC fans is that this is hardly the first time they've struggled with hackers that completely disabled their ability to play. Back in 2022, a different hack circulated that made entire lobbies of characters unkillable, thus rendering games entirely pointless. Like the current hack, the issue persisted for months and worsened over time, until eventually players began reporting not being able to find a single unaffected match. EA did eventually fix the problem, but it took months on end of fan complaints to get it to that point.
The EA forums are currently overflowing with players complaining about the situation going back over the last week, but thus far there's been no response from EA. IGN has reached out to EA for comment on the situation. For now, pretty much the only recourse Battlefront 2 fans have is to play on console if it's an option for them, as console lobbies remain blissfully unimpacted.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
]]>Ubisoft has insisted that buying a game doesn't give players "unfettered ownership rights" to it, only a "limited license to access the game."
The megacorp's comments come as it sought to dismiss a case brought by two unhappy The Crew players who took the company to court for shutting down its original racing game last year.
2014's The Crew is no longer playable. No version of the game, whether it's physical or digital or even if it's owned already, can be bought and played in any capacity, with servers going dark completely at the end of March 2024.
Ubisoft took measures to create offline versions of The Crew 2 and sequel The Crew: Motorfest to enable players to keep playing, but no similar action was taken for the original.
At the end of last year, two gamers took Ubisoft to court, stating they had been "under the impression" they were "paying to own and possess the video game The Crew instead of paying for a limited license to use The Crew."
"Imagine you buy a pinball machine, and years later, you enter your den to go play it, only to discover that the all the paddles are missing, the pinball and bumpers are gone, and the monitor that proudly displayed your unassailable high score is removed," the initial lawsuit read.
As spotted by Polygon, the claimants accused Ubisoft of violating California’s False Advertising Law, Unfair Competition Law, and Consumer Legal Remedies Act, as well as "common law fraud and breach of warranty claims." They also suggest Ubisoft broke California's state law around gift cards, which are not allowed to expire.
The gamers also provided images that depict the activation code for the racer clearly shows that it does not expire until 2099, which they believe implies "that [The Crew] would remain playable during this time and long thereafter."
Perhaps unsurprisingly, Ubisoft does not agree.
"Plaintiffs allege that they purchased physical copies of The Crew under the belief that they were obtaining unfettered access to the game in perpetuity. Plaintiffs also take issue with the fact that Ubisoft did not offer to create an 'offline, single-player option of the Game, otherwise known as a 'patch' when it shut down The Crew’s servers in March 2024," Ubisoft's lawyers wrote.
"The [essence] of the plaintiffs’ complaint is that Ubisoft allegedly misled purchasers of its video game The Crew into believing they were purchasing unfettered ownership rights in the game, rather than a limited license to access the game. But the reality is that consumers received the benefit of their bargain and were explicitly notified, at the time of purchase, that they were purchasing a license."
The response further adds that the Xbox and PlayStation packaging contain a "clear and conspicuous notice — in all capital letters — that Ubisoft may cancel access to one or more specific online features upon a 30-day prior notice."
Ubisoft has now filed a motion to dismiss the case. If that fails and the lawsuit does proceed, the two plaintiffs have demanded a jury trial.
Storefronts including Steam now include an up-front warning to customers that they’re buying a license, not a game. The change to Steam came after California governor Gavin Newsom signed a law forcing digital marketplaces to make it clear to customers that when they buy media, they only buy a license to that media.
It’s worth noting that the new law still doesn't prevent companies from yanking your content away from you, but at least they'll have to warn you about the true nature of your purchase before you click that buy button.
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky .
]]>Last summer, Palworld developer Pocketpair signed a deal with Sony Music Entertainment to produce merchandise, music, and other products around Palworld. Though the deal was simply a business agreement to expand the Palworld universe outside of games, a number of fans mistook it for a sign that an acquisition was on the horizon. Especially after rumors earlier in the year that Pocketpair was in talks with Microsoft for that very reason.
All that acquisition talk wasn’t true at the time, Pocketpair CEO Takuro Mizobe later confirmed, but it sure did get conversation started. Since then, a number of fans have speculated on a potential Pocketpair acquisition, especially in the wake of Microsoft seemingly acquiring half the AA industry in just a few years and allegedly courting Japanese developers, and Sony making several acquisitions of its own in response.
So will Pocketpair ever get acquired? Ultimately, it’s up to Mizobe, but when I asked communications director and publishing manager John ‘Bucky’ Buckley about it at the Game Developers Conference last month, he found the whole prospect of Pocketpair’s acquisition to be very, very unlikely.
"Our CEO would never allow it," he said. "He'd never allow it. He'd never allow it. He would never, never allow it. He likes doing his own thing and he likes being his own boss. He doesn't like people telling him what to do."
That’s pretty emphatic. Buckley continued:
"So I would be shocked. Maybe when he's old, and he might just sell it off for money. And that would be sad, but in my lifetime, I probably won't see it. No, it'll be interesting to see where the two paths go. We, Pocketpair, are obviously only involved in where the game path is going. Palworld as an IP, we are involved, but it’s very much in the hands of Aniplex and Sony Music who are steering that ship right now. We are just offering our advice and thoughts as they take that."
Buckley and I also spoke about the possibility of Palworld coming to the Nintendo Switch 2, the studio’s reaction to the game being called "Pokemon with guns", and much more in our interview. You can read the full discussion right here.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
]]>What do you think of when you think of Palworld? Unfortunately for the folks who made it, the answer is pretty likely to immediately be, "Pokemon with guns."
That’s because when the game first exploded into popularity, that’s the shorthand everyone on the internet used for it, likely contributing to its rise thanks to the odd combination of two unlike ideas. Heck, we at IGN are guilty of using the phrase too, just like everyone else. It was convenient and easy for those who had never heard of the game to immediately understand.
But according to Pocketpair communications director and publishing manager John ‘Bucky’ Buckley, "Pokemon with guns" was never intended to be the takeaway. In fact, he says that Pocketpair largely doesn’t love the moniker. He said this in a talk at the Game Developers Conference last month, when he discussed the initial rise to fame of Palworld in 2021.
"We revealed the game to the world in June of 2021, so quite a few years ago. We posted a trailer at what's called Indie Live Expo, which is an indie gaming event in Japan. We showed this off to the Japanese audience initially, we had a really, really good reception. But very quickly, Western media got eyes on this little game, and we were very quickly branded, as early as 2021, as a ‘certain franchise’ plus guns. This would be something that has stuck with us to this very day, despite our best efforts to shake that off."
After his talk, I spoke with Buckley in an interview and asked him to elaborate on this. Buckley responded that Pokemon was never really part of the pitch to begin with. Sure, the development team is largely composed of fans of the game, and they clocked the monster-collecting similarities. But the goal was always to be more like ARK: Survival Evolved instead.
"A lot of us are huge ARK people, and our previous game, Craftopia, kind of has some stuff in it that we really loved from ARK and some ideas from ARK," he said. "So we wanted to just take that and make it bigger. And one of the things about ARK, is that everything’s about the dinosaurs. Some are cute, some are cool. But we wanted to give them more personality, more abilities, more uniqueness. So that was the pitch. The pitch was, let's make something like ARK, but a lot heavier on the automation and each creature's like its own very special thing. And then we show that first trailer, and then this title kind of came out. And no, we weren't super happy about it, but it is what it is."
I asked Buckley if he thinks the "Pokemon with guns" label helped Palworld become as successful as it was, and he acknowledges it did.
"Yeah, I mean, that was big," he said. "That was definitely a big thing. Dave [Oshry] from New Blood [Interactive, publisher of Dusk, Fallen Aces, and others] messaged us because he trademarked the website, ‘Pokemonwithguns.com’ and stuff. All this kind of stuff happened, and I'm sure that fueled that fire, which is fair enough.
"But still today, 2025, if people want to say ["Pokemon with guns"], that's fine. But the thing that upsets us, I guess, a little bit, is the people who firmly believe that's what the game actually is. But it's not even remotely like that to play the game. So if you want to say that after playing, that's fine, but we'd rather everyone give it a bit of a chance first."
But Buckley also doesn’t feel that Pokemon is even a meaningful source of market competition with Palworld. "I don’t think the audiences cross over that much," he said, again pointing to ARK as a neater parallel. Even then, though, he doesn’t feel Palworld is fighting with anyone else in particular for an audience of players. Not even Helldivers 2, which he said a "very significant" portion of Palworld players also bought on release.
"I've gotten in trouble for ranting about the ‘console wars’ before, but I think the competition in games is kind of manufactured for the sake of it," he said. "Almost like a meta-marketing kind of strategy. I don't really think there is competition in games. I mean, there's so many games right now. How can you be in competition with one or two? It doesn't really make sense anymore. We're just always in competition with the timing [of releases] more than anything, I think."
So if "Pokemon with guns" is out, what tagline would Buckley have had go viral, if he could have had his way?
"I probably would've called it, ‘Palworld: It's Kind of Like ARK if ARK Met Factorio and Happy Tree Friends’ or something like that. That’s how I might’ve said it."
I told him it doesn’t quite roll off the tongue the same, to which he agrees.
Buckley and I also spoke about the possibility of Palworld coming to the Nintendo Switch 2, whether Pocketpair would ever be acquired, and much more in our interview. You can read the full discussion right here.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
]]>At the Game Developers Conference (GDC) last month, we sat down for an extended conversation with John "Bucky" Buckley, communications director and publishing manager for Palworld developer Pocketpair.
We spoke following his talk at the conference, 'Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.' During that talk, Buckley went into candid detail about a number of Palworld’s struggles, especially the accusations of it using generative AI (which Pocketpair has since debunked pretty soundly) and stealing Pokemon’s models for its own Pals (a claim that the person who originally made it has since retracted). He even commented a bit on Nintendo’s patent infringement lawsuit against the studio, saying it "came as a shock" to the studio and was "something that no one even considered."
We’ve already run a number of shorter stories on some of the highlights of our conversation with Buckley, but given the depth of insight he provided on Pocketpair’s community struggles and triumphs, we decided to publish the full extended interview here as well. If you’re looking for something a bit shorter and easier to follow, you can read at these links on Buckley’s comments about the possibility of Palworld coming to the Nintendo Switch 2, the studio’s reaction to the game being called "Pokemon with guns", and whether Pocketpair would ever be acquired.
This interview has been lightly edited for clarity: IGN: I'm going to get the really annoying one that I know you can't really answer out of the way first. You talked so, so lightly about the lawsuit in your GDC talk. Has that lawsuit made it harder for Pocketpair to move forward and update the game, having that still pending?
John Buckley: No, it hasn't made it harder to update the game or to move forward. It's just kind of something that weighs over you all the time. It's something that everyone's always thinking about, but it hasn't made the game harder to update. It hasn't affected development in that regard. It's just kind of affected the company's morale more than anything else. And obviously, lawyers have to be hired and stuff like that, of course, of course, but I'm not involved in any of that, and really no one else at the company is other than the top, right? It's just morale more than anything else.
Okay, real conversation time. I was fascinated at the start of your talk when you talked about, sort of cheekily, the ‘Pokemon with guns’ moniker. I was surprised that you didn't seem to like that. Can I ask why?
Buckley: A lot of people don't believe us when we say this, but I think a lot of people think that was written on a whiteboard before the game development started, like, "This is the goal," but it never was. We always wanted to make something that was kind of like ARK: Survival Evolved, but with a lot more automation and with a bit more personality to each of the creatures, because a lot of us are huge ARK people, and our previous game, Craftopia, kind of has some stuff in it that we really loved from ARK and some ideas from ARK. So we wanted to just take that and make it bigger. And one of the things that ARK, everything's done with the dinosaurs, and the dinosaurs, some of them are cute, but we wanted to give them more personality, more abilities, more uniqueness. So that was the pitch. The pitch was, let's make something like ARK, but a lot heavier on the automation and each creature's like its own very special thing.
And then we show that first trailer, and then this title kind of came out. And no, we weren't super happy about it, but it is what it is.
You said in the talk that you didn't understand why Palworld took off the way it did, you couldn't explain it. And I'm not a market analyst, so I certainly couldn't tell you, but I do feel like I specifically remember when "Pokemon with guns" came into the conversation.
Buckley: Yeah. No, I mean, that was big. That was definitely a big thing. I mean, Dave [Oshry] Dave from New Blood messaged us because he trademarked the website, Pokemonwithguns.com and stuff. All this kind of stuff happened, and I'm sure that fueled that fire, which is fair enough. But still today, 2025, if people want to say that, that's fine. But the thing that upsets us, I guess, a little bit is the people who firmly believe that's what the game actually is. But it's not even remotely like that to play the game. So if you want to say that after playing, that's fine, but we'd rather everyone give it a bit of a chance first.
Well, how would you have phrased it? What would've been your "moniker" for this?
Buckley: I probably would've called it, "Palworld: It's kind of like ARK if ARK met Factorio and Happy Tree Friends, or something like that. That's how I might've said it.
It doesn't quite roll off the tongue the same way.
Buckley: No, no, it doesn't, does it? Maybe that's why.
Another thing that you brought up in the talk were the criticisms people made saying the game was AI slop. How did that impact folks internally at Pocketpair?
Buckley: Massively, massively, massively, massively. That is by far I would say the biggest kind of thing that was ever against us, still to this day. Go to any Palworld posts or any news article about Palworld, or Reddit post, you'll see someone say, "I hate this company. They use AI," and it's complete nonsense. It's upsetting. It's something that upsets everyone, but at different levels. It's the artists especially who really, really take it the worst, especially our Pal concept artists. We have a few Pal concept artists, and two of them in particular who've been there since day one. They're not big fans of this kind of stuff, but it's very hard to counter this, which we did learn. I talked about that. The easy idea is to put everyone in front of a camera and have them talk about it, but none of our people want to be on camera.
Yeah, when you gave your talk you mentioned people not wanting to be super visible online because the internet is bad.
Buckley: Yeah, they don't want to be visible. And I'm not using it as an excuse, but the vast majority of our artists are female, and in Japan, it's not the way to go about things right now. So they don't want to be on camera, they don't want to be public, they don't want to have their names out there. And yeah, it's upsetting for them, still today it's very upsetting to hear these things. But like I said in my talk, we haven't really cracked how to properly refute this yet. We released an art book, and it definitely, definitely made a big impact, but not as much as we would've hoped, perhaps.
We are having this industry-wide conversation about generative AI and generative AI art, and people think that they're really good at spotting it, and you can't always. If something has seven weird fingers, it's probably pretty obvious, but less so in other cases, right?
Buckley: A lot of the arguments for ours, I think, again, I'm obviously biased towards this, I think they're pretty hollow. I mean, it all comes from comments that our CEO made in 2020, 2021-ish. There was a very famous Kotaku post. Before GenAI really became a thing, Kotaku made an article about it, and our CEO commented, "Sugoi," the Japanese word for amazing. People see the word amazing, and they think his reaction's like, "Whoa, this is incredible. I love this." And I think his intention was more just like a, "Look at this thing." I don't think he was too gung-ho on it.
And then, I think the thing that really kind of tipped it for people is in 2022, 2023, two people... So Pocketpair is what we call an open development company. So you join Pocketpair, and then you work on the game you want to work on rather than we're hiring you to specifically work on this. We check that you can do the work. You join the company. And then, you want to work on Craftopia? Cool. You want to work on Palword? Cool. You want to just do your own thing? Okay, we'll let you do that for a period of time, and if that might become something, maybe we can help you make that.
So, Never Grave, another game we're doing, actually came from that model of people having this idea, they pursued it, and we let them do it. Two or three members of Pocketpair made a game a few years ago called AI: Art Imposter, which is a party game. [Author's note: AI Imposter does involve players generating AI images in a social deduction game format where the "imposter" isn't told the theme of the generation.] Well, that didn't go down the way we thought it would go down. I think we all thought it would be a funny, ironic kind of a thing. Here's a party game where you're trying to catch out the person, but it didn't matter. People take that as our declaration of "We love GenAI." It'll be quite the opposite, but again, it is what it is. Art Imposter was popular in Japan, so like a lot of our games, we're happy that somewhere enjoyed it.
What's your overall take on the state of, not your community specifically, but online gaming communities in general? You're talking about getting all that harassment and stuff, is social media broadly useful for you all anymore?
Buckley: Well, social media's big for us. Funny enough, I went to a publisher roundtable yesterday, and it was very split in the middle, actually. The same question came up. Some of us think, yes, that's the way to go. Some people think it's not the way to go anymore. It's big for us. It's big for us because we are primarily an Asian market game. All of our games have been big in Japan and China and stuff, and these are places where social media is like people live and breathe it. You can't ignore it. Whereas over here, I know there's a bit more pushback. Online gaming communities, yeah, they can be very intense sometimes. I think people get very emotional sometimes and they get very swept away in those emotions, and I understand that. I mean, I used to play a lot of MMOs, a lot of PvP MMOs. That used to be my big thing before I got a real job. The communities, but I understand that people get swept away in things and you kind of lash out, and I get that. And there's a lot of people that lash out at us that I just kind of take on the chin. I'm like, "That's fine."
But it's all this death-threat stuff. It's when it reaches that point where you're like, "How could you be this upset?" It's never that serious. And it's usually very illogical death threats. Maybe we release a patch that breaks something, and, "I'm going to kill you and put a knife in your neck." And I always just want to say, "Do you think we're not going to fix it? I mean, we'll obviously fix this, right? We didn't do this on purpose. We're not breaking your game on purpose."
And I think the big thing that a lot of people don't sympathize with is you might play a game, you might play our game for three hours in a row, and then you experience a critical bug, and it crashes. That's a super frustrating experience. I 100% agree, I sympathize, I get it. But then you disconnect from it, and you go and do something else. We sit in that office for 12 hours just living and breathing this game. It hurts us a lot more that these things happen. So, I wish people would be a bit more sympathetic to these things, that we don't like it as much as they like it, and we're trying to fix these things. So, a bit of heat is fine. Spur of the moment insults is fine. I get it. We're all people, but it's the death threats that really get to us the most because it's so dumb.
Do you feel like social media is trending worse lately?
Buckley: I think, especially these days, there's a lot more people on social media who just say the opposite thing because they know they'll get the reaction now. And it's trending a bit and there's a few big accounts that have become quite notorious for always seeming to be on the opposite side. A new game comes out and everyone's like, "This is great." There's always that crowd now that go, "Nope, this is not. It's bad," for all these reasons that have nothing to do with the game, basically, always. And I think that, I don't know, maybe social media is encouraging that recently. It gets the clicks, it gets the trends. Yeah, luckily, we don't get much of that. Palworld, weirdly enough, kind of has avoided a lot of these, I don't know, I don't know what you say, political and social stuff. We just get a lot of "The game's broken" kind of requests. That's what we get.
I thought it was really interesting in your talk that you said that the majority of the heat came from the Western audience. I guess I just assumed it would be equal across the board. Do you have any insight as to why that was?
Buckley: No, no, no, no. We've tried to figure this out too. We are quite a divisive company in Japan. It's a 50/50 in Japan of whether people love us or whether people really hate us. I don't know. I think not a lot of game companies in Japan make games for the overseas market. They make a game for home, and then it blows up overseas, whereas we always try to strike overseas first with the kind of Japanese flair to it. And we call ourselves indie a lot, which a lot of Japanese gamers don't like, unfortunately. Even though we firmly believe we're indie, but yeah, that's always contested back home. I don't know why we get a lot of heat overseas. Maybe it was just easy pickings at that time. It's simmered down a lot. It's very manageable now. But a lot of that, especially the death threats and stuff, were very much in English. We didn't get a lot of that in Japan or China.
So Palworld was extremely successful, and I get the sense, perhaps in a way that was maybe unexpected for you all based on your talk. Has that changed anything about how the studio runs or what your future plans are or anything else?
Buckley: It's changed our future plans, yes. It has not changed the studio. For better or worse, we remain basically unchanged.
You said the community team did not get bigger in response. Did the studio get bigger in other ways?
Buckley: Yeah. I mean, our server team has grown. We're hiring more developers all the time. We're hiring more artists all the time. One of our sore points as a company is just making things quicker for the fans. So we're always trying to onboard as many developers as we can to kind of speed up development time. But the company culture hasn't changed that much. It's obviously bigger now, but we haven't reached that kind of tipping point yet. And our CEO really wants to avoid that because he's a very homebody kind of guy, so he wants to keep it small. I say small, it's 70 people now. That's a lot of people. He doesn't want to get into the hundreds, he says, anyway. But no, I mean, this level of success was unexpected.
You knew it was a good game, but you didn't know that it was going to be this big.
Buckley: I mean, a million sales for anyone, I think you've made it. Well, sorry. I said anyone. I mean a million sales for an indie game. You've made it. Congratulations. You're a platinum standard. Two million? Unbelievable. You should be screaming that from the roof. When you get into the 10 millions is when it just gets very surreal, and you don't really know what's happening anymore. And Steam is sending you, "Here's your monthly sales reports, and here's your monthly impression reports," and it's just numbers that don't make sense. And then you get a bit, not reckless, but you get a bit free with how you spend it and nothing happens. Yeah, it all gets very weird and surreal, and it's still hard for us to kind of get a grasp on it, basically.
Do you anticipate that Palworld is something that Pocketpair is going to support for a really, really long time to come?
Buckley: Palworld's definitely going nowhere. [Author's note: Buckley reached out to clarify that he meant there's a plan for Palworld's future, not that it's going literally nowhere at all.] What form Palworld's going to take, I've no idea, but it's definitely going to be something that we're always sticking on. But we do want to kind of go back to making other stuff, too. We're still working on Craftopia. Even though everyone says we're not, we are still working on Craftopia. And there's people at the company who want to do their own thing as well, so we're trying to find ways to support all of that while also maintaining this machine that is Palworld. Because Palworld's kind of split into two things now, Palworld the game and Palworld the IP, and they're both kind of going on different trajectories right now.
Yeah. You talked about that partnership that everybody misunderstood.
Buckley: Yeah. No one understands. Someone, literally yesterday, said to me, "Why aren't you wearing a Sony jacket?" And I said, "Because we're not owned by Sony at all." No, that'll be forever misunderstood, I think.
Do you think you guys ever would get acquired?
Buckley: No. Our CEO would never allow it. He'd never allow it. He'd never allow it. He would never, never allow it. He likes doing his own thing and he likes being his own boss. He doesn't like people telling him what to do. So I would be shocked. Maybe when he's old, and he might just sell it off for money. And that would be sad, but in my lifetime, I probably won't see it.
No, it'll be interesting to see where the two paths go. We, Pocketpair, are obviously only involved in where the game path is going. Palworld as an IP, we've given, not given, but we are involved, but very much in the hands of Aniplex and Sony Music who are steering that ship right now. We are just kind of offering our advice and thoughts as they take that.
I know we talked earlier about the Palworld comparisons to a Pokemon, and that you actually feel it's more like ARK. ARK is not actively releasing brand new games every one to two years and has an anime and merch like the way Pokemon does, but Pokemon is gearing up. They've got a release this year. They're constantly doing stuff. Do you see that being competitive in any way or meaningfully impacting you all?
Buckley: I don't think the audiences cross over that much.
Really?
Buckley: And the systems are totally different. I mean, the systems are completely different.
Sure, but you all released after Pokemon Scarlet and Violet, which people including me were very critical of, and I remember seeing a lot of fans going, "Why can’t they just do what Pocketpair did?"
Buckley: I don't know. I think a lot of that's just people trying to stir the pot online. I see some of those comments all the time and I always think, "Come on, guys. Don't be silly now." I think they're just stirring the pot. I mean, we don't consider that as any kind of competition, or we don't want to be involved in that kind of dispute, basically. Ironically, we released alongside two other survival games, and we were more focused on them than we were anyone else, Nightingale and Enshrouded. And we very playfully back and forthed it together, because we are very similar games more than anything else. ARK. I mean, we don't see ARK as a competitor. We love the ARK guys. [Studio] Wildcard are sweethearts.
I don't know. Competition in games is, I've gotten in trouble for ranting about the "console wars" before, but I think the competition in games is kind of manufactured for the sake of it. Almost like a meta marketing kind of strategy. I don't really think there is competition in games. I mean, there's so many games right now. How can you be in competition with one or two? It doesn't really make sense anymore. We're just always in competition with kind of the timing more than anything, I think. I mean, we pull a lot of telemetry and we work with a lot of data companies for these things. I don't know. The one that surprised me the most was a very significant portion of Palworld players bought Helldivers 2 on release. And that was a crossover that I was very surprised about...I think it's the co-op element, the kind of goofy element, having fun with your friends. I think Steam is really good at driving those big game releases as well. So, it's a perfect storm, really.
Would you ever release on the Switch?
Buckley: If we could make the game work on the Switch, we would, but Palworld's a beefy game.
The Switch 2?
Buckley: Well, we haven't seen those specs yet, so we're like everyone else, we're waiting. I mean, I'm walking around GDC hoping someone will tell me them, but everyone I've spoken to says they haven't even seen them. If it's beefy enough, it's 100% worth considering. We did a lot of optimization for Steam Deck, which we were really happy with. Still work to do, but we were very happy with how it turned out. So we would like to get it on more handhelds if possible.
My big takeaway from your talk is that outside of the existing Palworld community of people who have played and enjoyed the game, you feel that Palworld is extremely misunderstood.
Buckley: Yeah, 100%.
What is your singular takeaway message for people who have not played it and you think misunderstand it?
Buckley: I think a lot of people who only know of Palworld from the news and the drama and stuff, in just my opinion, probably completely misunderstand what the game even is. So I would say play it. I mean, I think we should do a demo at some point. Something that I campaign for a lot internally. At some point we should release a demo or some kind of free hour or something if we could figure it out to do it properly. But I think a lot of people who have never played it and only know it from the drama would be surprised if they played it for one hour.
I don't think it's anything like what they imagine it is. We are nowhere near as seedy and scummy as people seem to think we are. I think it's the double-edged sword. We hid from the public to protect our developers, and at the same time, I think that made us look a bit inaccessible, which makes you look bad inherently. If we'd have been more public, maybe we wouldn't have got that reputation. It's two edges to that, but we have to protect our team.
That’s also just the way the internet works. Whatever other things there are to do in Palworld, what’s funny is a meme video of what is effectively distilled down to Pokemon with guns. So that's what everyone's sharing.
Buckley: I mean, I think we're a very nice little company. We've done very well for ourselves with every game we've ever made, and we'll continue, hopefully, to always do well. I think last year was just such a crazy year for games. I think people don't appreciate how crazy last year was. I think people will write about 2024 five years from now. There were just so many unbelievably successful games last year. [Black Myth:] Wukong, Helldivers [2], Palworld, games that just hit numbers that are not normal. So I think emotions were high last year and people got swept away in the fun, maybe.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
]]>Crack open the piggy bank and stretch those thumbs because today’s bargains are banger-tastic. From high-speed karting to gritty sci-fi sagas, there’s something for every aficionado, and some of the prices are frankly outrageous (in a good way).
In retro news, I'm celebrating the 17th birthday of Professor Layton and the Curious Village. I still have vivid memories of this head-scratching puzzler making me feel dumber than usual. The premise itself was elegantly simple, mind you: Professor Layton and his young assistant Luke are summoned to solve the mystery of a hidden inheritance. But the narrative beyond was interwoven with over 130 logic teasers and sliding block conundrums dispensed by the town’s quirky residents. Worth a replay (but have Google on hand).
- Professor Layton Curious Village (DS) 2008. eBay
- Fire Emblem: Radiant Dawn (Wii) 2008. eBay
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Over on the Nintendo Switch, Mario & Luigi: Brothership drops anchor with a tidy 20% off. It’s the first time in nearly a decade that the mustachioed duo has teamed up in a new game, and it marks the spiritual return of AlphaDream-style RPG zaniness. Alongside that, Crash Team Racing Nitro-Fueled skids into the spotlight with 22% off. It was a loving remake with so many retro references, even the cheat codes got a comeback.
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Over on Xbox Series X, GTA V hits its lowest price ever at just A25ドル. Nearly a dozen years in, Rockstar still drops fresh content into Los Santos like it's a live soap opera. Pair it with Star Wars Jedi: Survivor, where Cal Kestis' lightsaber customisation game is strong. I spent way too much time tinkering there and so can you.
Xbox One
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And on PS5, Tales of Arise is slashed to A34,ドル its emotionally charged story inspired by Studio Ghibli’s art direction. Meanwhile, Cyberpunk 2077: Ultimate Edition gets a tidy 35% off, with its much-improved expansion, Phantom Liberty, bringing Idris Elba to Night City as the coolest spy in recent memory.
PS4
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Or purchase a PS Store Card.
PC players get spoiled too: Inside is going for a jaw-dropping A3ドル. A haunting platformer by the folks behind Limbo, it’s said the developers scrapped over 70 prototype ideas before locking in its eerie minimalist aesthetic. And for those who prefer stylish demon-smashing, the Devil May Cry Franchise Pack is slashing prices by 71%. Fun fact: Dante was originally meant to be a sci-fi cyborg named "Tony Redgrave". Bullet dodged.
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Or just get a Steam Wallet Card
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Audiophilia for less
Do right by your console, upgrade your telly
Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
]]>A new report from games market intelligence company Newzoo indicates the storm may be tightening on the battle royale genre, but Fortnite is still holding strong.
Newzoo's PC & Console Gaming Report 2025 has detailed a number of shifts and trends across the industry, and one of those moving trends is the battle royale genre. Newzoo's tracking indicates the battle royale genre has shrunk in playtime, going from 19% of playtime in 2021 to 12% in 2024.
Citing its Game Performance Monitor which looks at 37 markets (excluding China and India) across PC, PlayStation, and Xbox, Newzoo indicated that as a pair, shooter games and battle royale games routinely account for 40% of playtime. So as battle royale playtime has gradually shifted down, shooter playtime has been going up.
Despite the 7% shift, the difference within the genre might be the more surprising number. Per Newzoo, Fortnite went from a 43% share of the battle royale genre in 2021 to a 77% share in 2024. Essentially, even as battle royale games trended down, Fortnite ate up more and more of the space within the genre.
Role-playing games have also seen some noticeable growth, up to 13% in 2024 over their 9% share in 2021. Newzoo reported that 18% of RPG time in 2024 was spent in major releases from 2023, spotlighting Baldur's Gate 3, Diablo IV, Honkai: Star Rail, Hogwarts Legacy, and Starfield.
As Newzoo stated in its report, the fight for attention in playtime and hours is fierce. While games like Fortnite, Call of Duty: Warzone, and Apex Legends carry on, other games fall by the wayside. Meanwhile, shooters and role-playing games seem to be encroaching on more territory and mindshare. Looking at the success of standouts in those genres, be they Marvel Rivals or Baldur's Gate 3, it's hard to argue.
With its constant slate of changes, updates, and growing library of gaming experiences and genres contained within it, it might not be surprising that Fortnite has weathered the storm. Still, time passes, and we'll doubtlessly see trends continue to shift as broad audience interests change as the years roll on.
Eric is a freelance writer for IGN.
]]>Sony has published the list of PlayStation Plus Game Catalog additions for April 2025, revealing a lineup of games that includes highlights like Hogwarts Legacy, Blue Prince, Battlefield 1, and more.
All of the newcomers were detailed in a PlayStation.Blog entry posted on the site today. It confirms a list of eight titles set to arrive for PlayStation Plus Extra and Premium subscribers starting April 10, with more PS4, PS5, and Classic games trickling in as the month rolls on.
PlayStation Plus Game Catalog members starting at the Extra tier receive access to six titles, two of which launch with the service on day one. Those are Dogubomb’s critically acclaimed puzzle adventure Blue Prince, which launches April 10, and Lost Records: Bloom & Rage Tape 2, which launches April 15.
PlayStation Plus Premium subscribers can also look forward to two old-school titles: Alone in the Dark 2 and War of the Monsters. You can see the full list of games coming to the PlayStation service, along with the dates they’ll be made available, below.
For more on Sony’s online gaming service, you can check out all of the titles added to the lineup in March 2025 here. You can also check out which games Essential tier subscribers gained access to for this month.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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