Showing posts with label Zepler. Show all posts
Showing posts with label Zepler. Show all posts
Thursday, March 22, 2012
March 23rd
Adolf Herrmann Rudolf Ferdinand Kraemer (23-03-1898 - 25-06-1972) German composer
Adolf Herrmann Rudolf Ferdinand Kraemer, better known as Ado Kraemer, was specialized in logical three- and moremovers. He published with his very close friend Erich Zepler two remarkably chosen and commented collections of problems: "Im Banne des Schachproblems" in 1951 and "Problemkunst im 20. Jahrhundert" in 1957.
When you learn that Zepler was a Jew and migrated to England in 1935, while Kraemer was an SS (SS-Obersturmführer), as Anders Thulin says, "it seems to make his cooperation with Zepler at the time even more remarkable."
Some information here.
Show Solution
Show Solution
Show Solution
Adolf Herrmann Rudolf Ferdinand Kraemer, better known as Ado Kraemer, was specialized in logical three- and moremovers. He published with his very close friend Erich Zepler two remarkably chosen and commented collections of problems: "Im Banne des Schachproblems" in 1951 and "Problemkunst im 20. Jahrhundert" in 1957.
When you learn that Zepler was a Jew and migrated to England in 1935, while Kraemer was an SS (SS-Obersturmführer), as Anders Thulin says, "it seems to make his cooperation with Zepler at the time even more remarkable."
Some information here.
Kraemer, Adolf Herrmann Rudolf Ferdinand & Zepler, Erich Ernest
Die Schwalbe, Jul 1952
1st Prize
Die Schwalbe, Jul 1952
1st Prize
#3 7 + 8
Show Solution
1.Rc3! (2.Sxg6,Rh3+)
1...Qxg8 2.Rc6!! (3.Sxg8#) Kg7 3.Sd7#
1...Qe4+ 2.Sxe4 (3.Sf7,Rh3#)
The amazing key (allowing Black to check the white King) is followed by an equally amazing switchback of the white Rook to c6 and a beautiful battery mate 3.Sd7#.
1...Qxg8 2.Rc6!! (3.Sxg8#) Kg7 3.Sd7#
1...Qe4+ 2.Sxe4 (3.Sf7,Rh3#)
The amazing key (allowing Black to check the white King) is followed by an equally amazing switchback of the white Rook to c6 and a beautiful battery mate 3.Sd7#.
Kraemer, Adolf Herrmann Rudolf Ferdinand & Zepler, Erich Ernest
Neue Leipziger Zeitung, 1933
1st Prize
Neue Leipziger Zeitung, 1933
1st Prize
#4 7 + 2
Show Solution
1.h8=S ! (2.Sg6 ZZ)
1...Rg4+ 2.Sg6 (3.Sc1#) and now:
1...Rg4+ 2.Sg6 (3.Sc1#) and now:
- 2...Rxg6+ 3.Kf8 (4.Sc1/Sb4#) Rg8+ 4.fxg8/Q/B#
- 2...Rc4 3.Sf4 ZZ and depending on the bR moves, folllows 4.Sc1# or 4.Sb4#
Show Solution
1.Rb1 ! (2.Qh5 Kg7 3.h8=Q#)
1...Kg7 2.Qb7+ Kh8 3.Qb2# Bristol prepared by the hidden key.The mate 3.Rb6# makes the white Rook active again and is a nice touch.
2...Kf8/Kh6, Kf6 3.h8=Q, Rb6#
Thursday, January 26, 2012
January 27th
Charles Lutwidge Dodgson, alias Lewis Carroll (27-01-1832 - 14-01-1898)
British mathematician, writer, chessplayer and composer
Many things could be said about Lewis Carroll, but here we focus on chess problems. Lewis Carroll's chess problem published in "Through the Looking Glass" is the following:
1.Sg3+! Kd3(d4) 2.Qc3# (short mate)
1....Ke5 2.Qc5+ Ke6 3.Qd6#
In fact, the stipulation is wrong. As the source says it should be "White Pawn to play and win in eleven moves." And as the printed solution indicates, the rules of chess are not very strictly adhered to...
Show the Solution intended by Lewis Caroll
British mathematician, writer, chessplayer and composer
Lewis Carroll [Wikipedia]
Many things could be said about Lewis Carroll, but here we focus on chess problems. Lewis Carroll's chess problem published in "Through the Looking Glass" is the following:
1.Sg3+! Kd3(d4) 2.Qc3# (short mate)
1....Ke5 2.Qc5+ Ke6 3.Qd6#
In fact, the stipulation is wrong. As the source says it should be "White Pawn to play and win in eleven moves." And as the printed solution indicates, the rules of chess are not very strictly adhered to...
Show the Solution intended by Lewis Caroll
1. Alice meets R.Q. R.Q. to K.R's 4th
2. Alice through Q's 3d (by railway) to Q's 4th
Tweedledum and Tweedledee W.Q. to Q.B's 4th (after shawl)
3 Alice meets W.Q. (with shawl) W.Q. to Q. B's 5th (becomes sheep)
4 Alice to Q's 5th (shop, river, shop) W.Q. to K. B's 8th (leaves egg on shelf)
5 Alice to Q's 6th (Humpty Dumpty) W.Q. to Q.B's 8th (flying from R. Kt.)
6 Alice to Q's 7th (forest) W. Kt. takes R. Kt. R. Kt. to K's 2nd (ch.)
7 W. Kt. takes R. Kt. W. Kt. to K. B's 5th
8 Alice to Q's 8th (coronation) R. Q. to K's sq. (examination)
9 Alice becomes Queen Queens castle
10 Alice castles (feast) W.Q. to Q. R's 6th (soup)
11 Alice takes R. Q. & wins
The solution in animated gif can be seen on this website:
Some explanations about this strange series of moves can be found here and Christophe Leroy proposes a decryption of the game in English and in French.
2. Alice through Q's 3d (by railway) to Q's 4th
Tweedledum and Tweedledee W.Q. to Q.B's 4th (after shawl)
3 Alice meets W.Q. (with shawl) W.Q. to Q. B's 5th (becomes sheep)
4 Alice to Q's 5th (shop, river, shop) W.Q. to K. B's 8th (leaves egg on shelf)
5 Alice to Q's 6th (Humpty Dumpty) W.Q. to Q.B's 8th (flying from R. Kt.)
6 Alice to Q's 7th (forest) W. Kt. takes R. Kt. R. Kt. to K's 2nd (ch.)
7 W. Kt. takes R. Kt. W. Kt. to K. B's 5th
8 Alice to Q's 8th (coronation) R. Q. to K's sq. (examination)
9 Alice becomes Queen Queens castle
10 Alice castles (feast) W.Q. to Q. R's 6th (soup)
11 Alice takes R. Q. & wins
The solution in animated gif can be seen on this website:
Some explanations about this strange series of moves can be found here and Christophe Leroy proposes a decryption of the game in English and in French.
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