Alice Lab for computational worldmaking

Alice Lab

The Alice Lab

Dr. Graham Wakefield leads the Alice research lab at York University, applying a deep commitment to the open-endedness of computation as an art material toward technologies of biomorphic intelligence within immersive mixed realities. He has a background in philosophy, music, virtual reality, and creative software development, and has co-produced a series of international "Artificial Nature" art exhibits with Dr. Haru Ji (OCAD University) since 2007.

Graham Wakefield's research has evolved from computer music composition to the generation of open-ended environments for exploratory experience, emphasizing continuation over closure. This work is expressed through software design for creative coding, and immersive artworks of artificial ecosystems (both leveraging live system evolution through dynamic compilation). He is Associate Professor in the School of Arts, Media, Performance and Design and Canada Research Chair of Computational Worldmaking at York University, Toronto, where he runs the Alice Lab. He holds a BA in Philosophy from the University of Warwick UK, a Master in Composition from Goldsmiths College University of London, UK and a Ph.D in Media Arts and Technology from the University of California Santa Barbara, USA. Graham played a central role in the development of software systems and authoring content for the AlloSphere: a three storey spherical multi-user immersive instrument in the California Nano-Systems Institute. Graham is also a software developer for Cycling '74, co-authoring the Gen extension for the widely-used media arts environment Max/MSP/Jitter, and publishing the highly-rated textbook Generating Sound & Organizing Time. Since 2007 he has collaborated with Dr. Haru Ji (OCAD University) to produce an award-winning international series of biologically-inspired immersive interactive artworks under the title "Artificial Nature". His works and publications have been performed, exhibited and presented at international events including SIGGRAPH, ICMC, NIME, EvoWorkshops and ISEA.

The Alice Lab is directed by Graham Wakefield, Canada Research Chair & Associate Professor in Computational Arts, School of the Arts, Media, Performance & Design, York University
Academic profile at York University
Canada Research Chair profile
Artist profile in Artificial Nature

Alice Lab panoramic photo

Research Program

The Alice Lab's program of interdisciplinary research-creation applies a deep commitment to the open- endedness of computation—as an art material—toward technologies of artificial intelligence within immersive mixed reality. The research and training program generates new software for artists to co-create immersive worlds—as artworks-from within the worlds themselves. As collaborative improvisations enacted with the whole body, they are intended to radically change how we sculpt complex forms and behaviours. Moreover, these worlds are more responsive, playful, and curious. Disseminated in public venues, they share a different conception of the cohabitation of human and artificial beings.

Computationally-infused technology now saturates our living environment and increasingly shapes our decisions and lives, and this technology is becoming more visually, sonically, and spatially aware. It is common to think of computation as a tool for solving a problem, or a machine for achieving a given task, or a platform to share content. But these utilitarian perspectives miss a fascinating and fundamental capacity of computation–that it can continually and interactively rewrite itself into being something else–which is a characteristically creative capacity it shares with nature. (Moreover, adhering to pre-given goals and design for exploitation risks infusing unwelcome biases of hidden stakeholders–as evident in current debates around Artificial Intelligence.)

In contrast, the lab's research program asks: Can we use this mutability of computation to create environments that are more abundantly open, explorable, playful, and collaborative in meaningfully rewarding ways? Can we use immersive "XR" technologies, including Virtual Reality, Augmented Reality, and Mixed Reality, to build toward such futures and to place artists and the wider public at the heart of how they are shaped? The Alice Lab tackles these questions from each end of the human-machine spectrum via concurrent research streams of Improvising Worlds and Curious Worlds. The former places artists in the full context of immersive works as they rewrite them in-place; the latter develops artificial beings that can rewrite themselves to be more curious, playful, and creative with us.

Infrastructure

  • Surround 3-sided 6x6m area projection screen with curved corners
  • 3x low-latency projectors (currently under repair)
  • 20.2 surround Genelec audio system and MOTU AVB interfaces
  • A powerful local-AI compute server with 3x Ada GPGPUs
  • Several high-end workstations with GTX 1080 or 4090 GPUs
  • A variety of VR/XR headsets including Vive Pro/Pro 2, Varjo XR-4, Meta Quest 3, Valve Index, Vive trackers and several older models
  • Phasespace 16-camera motion capture system
  • Array of 8x Kinect Azure cameras (as well as a variety of older depth camera models)

Alice Lab panoramic photo

Publications

ResearchGate

Graham Wakefield, Gregory Taylor. Generating Sound & Organizing Time: Thinking with gen~ Book 1" Cycling ‘74, November 2022.. 5/5 stars on GoodReads, 4.8/5.0 on Amazon, Interview on PerfectCircuit

  • Haru Hyunkyung Ji and Graham Wakefield. "We Are Entanglement." In Proceedings of SIGGRAPH Art Gallery. ACM Digital Library, Vancouver, Canada, 2025 (to appear).
  • Haru Hyunkyung Ji and Graham Wakefield. "Entanglement: an immersive art of an engagement with non-conscious intelligence." In Proceedings of the International Symposium of Electronic Art (Seoul, Korea). 2025.
  • Iason Paterakis, Nefeli Manoudaki, Graham Wakefield, Haru Ji, Ryan Millett, Diarmid Flatley, Weihao Qiu and Marcos Novak. "Composing Complexity: A Case Study of Integrating Multi-Layered Audio-Visual Systems in Large-Scale Interactive Installations." In Proceedings of the International Symposium of Electronic Art (Seoul, Korea). 2025.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "지하루 & 그라함 웨이크필드" Re:Spect, Korean Media Art Since 2000. December 2024. Edited by Kim Soo-jin, Lee Tae-won. ISBN 979-11-94299-16-5 (93600)
  • Michael Palumbo, Graham Wakefield. "From ‘What if?’ to ‘What Diff?’ and Back Again. The Modular Synthesis: Patching Machines and People. Ed. Ezra Taboul, Andreas Kitzmann, Einar Engstrom. Taylor & Francis/Focal Press, April 2024.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Conservation of Shadows." In Proceedings of SIGGRAPH Art Gallery. ACM Digital Library, Los Angeles, USA, 2023.
  • Graham Wakefield, Haru Ji. "Creative Artificial Intelligence within the Artificial Life Installation Infranet". In Proceedings of the international Electronic Visualisation & the Arts conference, (online) London, UK, 2021.
  • Graham Wakefield. A streamlined workflow from Max/gen~ to modular hardware. In Proceedings of the International Conference on New Interfaces for Musical Expression, (online) NYU Shanghai, China, 2021.
  • Graham Wakefield, Michael Palumbo, Alexander Zonta. "Affordances and Constraints of Modular Synthesis in Virtual Reality". In Proceedings of the International Conference on New Interfaces for Musical Expression, Birmingham, UK. 2020.
  • Sarah Vollmer. 2019. Curious Creatures: a living virtual research-creation lab. In 6th International Conference on Movement and Computing (MOCO ’19), October 10–12, 2019, Tempe, AZ, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3347122.3371379
  • Wakefield, Graham, and Haru Hyunkyung Ji. "Infranet: A Geospatial Data-Driven Neuro-Evolutionary Artwork." In 2019 IEEE VIS Arts Program (VISAP), pp. 1-7. IEEE, 2019.
  • Michael Palumbo, Alexander Zonta, Graham Wakefield. "Modular reality: Analogues of patching in immersive space". Journal of New Music Research, DOI: 10.1080/09298215.2019.1706583. Taylor and Francis, 10 Jan 2020.
  • Wakefield, Graham, and Haru Hyunkyung Ji. "Infranet: A Geospatial Data-Driven Neuro-Evolutionary Artwork." In 2019 IEEE VIS Arts Program (VISAP), pp. 1-7. IEEE, 2019.
  • Haru (Hyunkyung) Ji, Graham Wakefield. Conservation of Shadows: Site-Specific Shared Physicality. Proceedings of ISEA 2019.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Selected Artificial Natures, 2017-2018" In Living Architecture Systems Group White Papers II. Riverside Architectural Press, 2019. March 2019.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Inhabitat: an Imaginary Ecosystem in a Children’s Science Museum." Leonardo Vol. 51, No. 4, pp. 343–348, 2018. (Leonardo 50th anniversary issue, SIGGRAPH 2018 special issue)
  • Graham Wakefield. "Open Worlds: Bergson And Computational Ontology." In Worldmaking as Techné: Exploring Worlds of Participatory Art, Architecture, and Music, edited by Alberto de Campo, Mark-David Hosale, Sana Murrani. Riverside Architectural Press, 2018.
  • Charles Roberts, Graham Wakefield. "Tensions & Techniques in Live Coding Performance." In The Oxford Handbook of Algorithmic Music, edited by Roger Dean, Alex McLean. Oxford University Press, February 2018.
  • Charles Roberts, Graham Wakefield, Matthew Wright. "Reflections on Synthesis and Instrument Design for the Browser" and "The Web Browser As Synthesizer And Interface." In The NIME Reader. Springer Verlag, Jan 2018.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Biotopes Computationnels (Computational Biotopes)" In Stream 04: Les Paradoxes du vivant (The Paradoxes of the Living), pp. 304-316 Philippe Chiambaretta Architecte, Paris, November 2017.
  • Graham Wakefield, Charles Roberts. A Virtual Machine for Live Coding Language Design. Proceedings of the International Conference on New Interfaces for Musical Expression (Copenhagen, Denmark). 2017.
  • Charles Roberts, Graham Wakefield. gibberwocky: New Live-Coding Instruments for Musical Performance. Proceedings of the International Conference on New Interfaces for Musical Expression (Copenhagen, Denmark). 2017.
  • Sung-A Jang, Graham Wakefield, Sung-Hee Lee. "Incorporating Kinesthetic Creativity and Gestural Play into Immersive Modeling." In Proceedings of the 4th International Conference on Motion Computing (London, United Kingdom), 17-24. ACM, June, 2017.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Recent Realizations of Artificial Nature." In Living Architecture Systems Group White Papers. Riverside Architectural Press, 2016.
  • Charles Roberts, Graham Wakefield. "Live Coding the Digital Audio Workstation." In Proceedings of the International Conference on Live Coding (Hamilton, Canada). October, 2016.
  • Seunghun Kim, Graham Wakefield, Juhan Nam. "Augmenting Environmental Interaction in Audio Feedback Systems." Applied Sciences 6, no. 5 (May, 2016): 125.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Endogenous Biologically Inspired Art of Complex Systems." Computer Graphics and Applications 36, no. 1 (January, 2016): 16-21. IEEE Computer Society.
  • Seunghun Kim, Changheun Oh, Graham Wakefield, Juhan Nam. "Sonic Participation in the Evolving Audio Feedback System." In Proceedings of the International Symposium of Electronic Art (Hong Kong). 2016.
  • Charles Roberts, Graham Wakefield, Matthew Wright, JoAnn Kuchera-Morin. "Designing Musical Instruments for the Browser." Computer Music Journal , no. 1 (March, 2015): 27-40. MIT Press.
  • Seunghun Kim, Juhan Nam, Graham Wakefield. "Toward Certain Sonic Properties of an Audio Feedback System by Evolutionary Control of Second-Order Structures." In Lecture Notes in Computer Science 9027 Evolutionary and Biologically Inspired Music, Sound, Art and Design (The 4th International Conference EvoMUSART, Copenhagen), 113-124. Springer International Publishing, , 2015.
  • Haru (Hyunkyung) Ji, Graham Wakefield. "Endogenous Biologically-Inspired Visualization Immersed Within an Art of Complex Systems." In Proceedings of the IEEE VIS Arts Program (Chicago, USA), 30-37. University of Illinois at Chicago, October, 2015.
  • Seunghun Kim, Graham Wakefield, Juhan Nam. "Augmenting Room Acoustics and System Interaction for Intentional Control of Audio Feedback." In Proceedings of the International Computer Music Conference (Denton, USA). University of North Texas, September, 2015.
  • So Jung Bahng, Patrick Hutchings, Yoo Doo Won, Graham Wakefield. "Generative Spatial Montage with Multi-Layered Screens in \"Lost Fragments of Night\"." In Proceedings of the International Symposium on Electronic Arts (Dubai). The Inter-Society for the Electronic Arts, October, 2014.

Exhibitions

  • We are Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. SIGGRAPH Art Gallery, Vancouver Convention Centre, Vancouver, Canada. 2025年08月10日 - 2025年08月14日.
  • We are Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. International Symposium of Electronic Arts (ISEA), Seoul Arts Center, Seoul, Korea. 2025年05月23日 to 2025年05月29日.
  • Delicate Self. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. At four venues as part of Digital Subculture: Digital Abstraction and the RoofTop Busan Festival. Busan, Korea. 2025年04月23日. - 2025年06月29日
    • Busan Museum of Art Outdoor Sculpture Garden LED cube.
    • Lower Senior Town LHOUR Senior. LED facade.
    • Ucaro Automobile (Haeundae Building). LED facade.
    • 3rd floor art hall of Gimhae Airport Domestic Terminal.
  • Delicate Self. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Permanent exhibit: Somansa building LED wall, Pangyo, Korea, from February 2025.
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Digital Subculture: Digital Abstraction, Time Cubism Busan Cultural Center, Korea. 2024年04月18日. - 2024年05月10日
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. flashDRIVE, Inter/Access, Toronto, Canada. 2025年05月01日 - 2025年05月17日. Opening/fundraising event for Toronto’s newly opened digital arts venue.
  • A Thousandfold Drift. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Jeju Biennale: "The Drift of Apagi". Jeju Museum of Contemporary Art. Jeju Island, Korea. 2024年11月26日 to 2025年02月16日.
  • We are Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Entangled Dimensions: Art in the Age of Neural Media. Invited artists. The Illuminarium immersive venue, Toronto. 2024年10月08日 to 2024年10月09日.
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Selected Series of XR Lab, Review Exhibition. XRLab, Ulsan Museum of Art, Korea. 2024年02月08日 - 2024年05月19日 (Invited re-exhibit, selected among three best works in the space since its opening).
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Seoul Light Winter Festival Gwanghwamun Square. National Museum of Korean Contemporary History, outdoor LED media facade (90m x 9m, 8192x940 pixels) 2023年12月15日 - 2024年01月21日.
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. NeurIPS (Creative AI track). Thirty-seventh Conference on Neural Information Processing Systems. New Orleans, 2023年12月11日 to 2023年12月15日.
  • We are Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Signals, Vancouver International Film Festival (VIFF) & DigiBC. Bentall Gallery, Vancouver, Canada. 2023年10月01日 - 2023年10月07日.
  • Infranet. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Cabinet of the Ephemeral–Collecting Media Art. Art Center Nabi, Seoul, Korea. 2023年09月01日 - 2023年09月27日.
  • Entanglement. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Data Distorted (Digital Silence), XRLab, Ulsan Museum of Art, Korea. 2023年07月04日 - 2023年08月21日.
  • Conservation of Shadows: Los Angeles. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. SIGGRAPH Art Gallery, Los Angeles Convention Centre, USA. (Juried competition, <10% acceptance ratio) 2023年08月06日 - 2023年08月10日
  • Data Ocean (Time Tunnel). One component layer for a large-scale two-wall projection array (40m x 4.4m per wall) as part of the 50th SIGGRAPH Synaptic Time Tunnel archive data art exhibit, built upon a data archive of all historical SIGGRAPH conferences, organised collectively by teams at Bowling Green University + University of California Santa Barbara, with over 250ドルk funding secured from Autodesk Inc. 15,000 visitors. SIGGRAPH, Los Angeles Convention Centre, USA. 2023年08月06日 - 2023年08月10日
  • Dendron Alpha. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Latent-Ville, Santa Barbara Center for Arts, Science & Technology (SBCAST) and California NanoSystems Institute, USA. 2023年06月01日 + 2023年06月09日.
  • Conservation of Shadows. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Santa Barbara Center for Arts, Science & Technology (SBCAST), USA. 2022年10月06日
  • Conservation of Shadows in ZKM. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. BioMedia (The Age of Media with Life-like Behavior), Center for Art and Media Mediamuseum (ZKM), Karlsruhe, Germany. 2021年12月18日 - 2022年08月28日.
  • Infranet. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Life, A Sensorium Virtual Exhibition. ISEA 2020, Montreal, Canada. Online due to pandemic. 2020年08月13日 to 2020年08月18日.
  • Infranet:NYC. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Techno-imagination: Living Data. Sylvia Wald & Po Kim Art Gallery, Manhattan, New York, USA. 2019年8月1日 – 2019年12月06日.
  • Infanet:Vancouver. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. IEEE VIS Arts Exhibition, Vancouver Convention Centre, Vancouver, Canada. 2019年10月22日 – 2019年10月25日.
  • Time of Doubles. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Spiral Film Philosophy Conference + Open Doors Toronto. Toronto Media Arts Centre. 2019年05月17日 - 2019年05月26日.
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Spiral Film Philosophy Conference. Toronto Media Arts Centre. 2019年05月17日 - 2019年05月18日.
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. CRAM Research Festival, York University, Toronto. 2019年04月05日.
  • Conservation of Shadows: Underworld. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. "Feral Hospitality", Sidewalk Labs, Toronto. 2019年03月02日.
  • Infranet: Gwangju. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Gwangju Media Art Festival 2018 "Algorithm Society: Birth of The Machine-God", Asia Culture Center (ACC), Gwangju, Korea. 2018年11月28日 - 2018年12月7日.
  • Insuperposition. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Daejeon Bienalle 2018 "Bio", Daejeon Museum of Art, Daejeon, Korea. 2018年07月16日 - 2017年10月24日.
  • Conservation of Shadows. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Requiem for Hybrid Life, Seoul Museum of Art (Chang-go), Seoul, Korea. 2017年10月17日 - 2017年10月23日 (Curated, International).
  • Inhabitat. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Interactive Media Theatre. MOXI Museum of Exploration of Innovation, Santa Barbara, USA. 2017年08月10日 - 2018年01月08日 (Commissioned, International).
  • Portrait. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. First Thursday Festival. SBCAST, Santa Barbara, USA. 2017年08月03日 (Curated, Local).
  • Portrait. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Currents New Media Festival. El Museo Cultural, Santa Fe, USA. 2017年06月09日 - 2017年06月25日 (Juried, International).
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. SV+VS (Sonifying Visuals+Visualizing Sound). Gallery MUN, Dongdaemun Design Plaza, Seoul, Korea. 2016年08月20日 - 2016年09月18日 (Curated, International).
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Currents New Media Festival. El Museo Cultural, and also the Digital Dome at the Institute of American Indian Arts, Santa Fe, USA. 2016年06月10日 - 2016年06月26日 (Juried, International).
  • Live Electronic Music. Graham Wakefield. Wordless Word. Array Space, Toronto, Canada. 2016年05月10日 (Curated, National).
  • Time of Doubles. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Globale Renaissance 2.0 - Exo:Evolution. Center for Art and Media (ZKM) Mediamuseum, Karlsruhe, Germany. 2015年10月30日 - 2016年02月28日 (Curated, International).
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. IEEE VIS Arts Program. LeRoy Neiman Center, School of the Art Institute of Chicago, USA. 2015年10月16日 - 2015年10月30日 (Juried, International).
  • Archipelago. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Seoul Sangsangryok Baljeonso (Imagination Powerhouse). City Hall, Seoul, Korea. 2015年02月16日 - 2015年02月27日 (Invited re-exhibit, International).
  • Archipelago. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Capitaine Futur. La Gat Lyrique, Paris, France. 2014年10月08日 - 2015年02月08日 (Curated, International).
  • Archipelago. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Seoul Sangsangryok Baljeonso (Imagination Powerhouse). City Hall, Seoul, Korea. 2014年10月01日 - 2014年10月21日 (Juried competition, International).
  • Endless Current. Artificial Nature: Haru (Hyunkyung) Ji and Graham Wakefield. Artience Project Daejeon. Korea Research Institute of Standards and Science, Daejeon, Korea. 2014年08月23日 - 2014年09月02日 (Curated, National).

Talks, panels, guest lectures, and workshops

  • Graham Wakefield. Computational Worldmaking. 2024 CAU International Metaverse Festival (CIMF), Chung-Ang University, Seoul, Korea. 2024年11月07日
  • Graham Wakefield & Karl Yerkes. Synth UX Hackathon. University of California Santa Barbara / SBCAST, a four day event along with 19 other universities world-wide, Feb 9 - Feb 12 2024, sponsored by Arturia, Erica Synths, Electrosmith, Cycling ‘74, Superbooth.
  • Graham Wakefield. Entanglement. Master of Digital Media talk series, The Creative School, Toronto Metropolitan University: 2023年11月09日
  • Haru Ji & Graham Wakefield. Conservation of Shadows. SIGGRAPH Digital Arts SPARKS: Artist Talks: 2023年09月29日
  • Haru Ji & Graham Wakefield. Conservation of Shadows. SIGGRAPH Artist Talk. 2023年08月06日
  • Graham Wakefield & Gregory Taylor. Generating Sound & Organizing Time. Music Hackspace (https://musichackspace.org), London, UK, 2023年05月27日.
  • Graham Wakefield. Generating Sound & Organizing Time with gen~. CCRMA seminar, Stanford University, 2023年04月12日.
  • Haru Ji & Graham Wakefield. Data Art and Immersive Artificial Ecologies with examples of Artificial Natures. Translational Data Analytics lectures, Ohio State University 2023年03月08日
  • Graham Wakefield & Karl Yerkes. Synth UX Hackathon. University of California Santa Barbara / SBCAST, a four day event along with 16 other universities world-wide, Feb 17 - Feb 20 2023, sponsored by Arturia, Electrosmith, Cycling ‘74, Superbooth.
  • Graham Wakefield. Generating Sound & Organizing Time with gen~. Media Arts & Technology seminar, University of California Santa Barbara, 2022年12月05日.
  • Graham Wakefield. Computational Creativity & AI. AIIF (Advanced Imaging & Artificial Intelligence International Festival). Chung-Ang University, Seoul, Korea. Online, 2022年11月05日
  • Graham Wakefield. Creative AI within the Artificial Life Installation "Infranet" and other Artificial Natures. The Ohio State University ACCAD Data + Trends series. Online, 2022.
  • Graham Wakefield. Computational Creativity. Invited talk, Hong Kong University of Science & Technology (HKUST). 2022年01月25日.
  • Graham Wakefield. "Prototyping Hybrid Reality Technologies". Meta/Oculus Reality Labs, 2021年07月27日. This keynote event kicked off a workshop week at FRL prototyping audio devices using gen~ & Oopsy software and the Daisy open hardware platform.
  • Graham Wakefield. "Computational Worldmaking in Artificial Nature and the Alice Lab". Invited Speaker, VRTO (Virtual & Augmented Reality World Conference) Flotilla, Mozilla Hubs online (https://vrto.spatialized.events), 2021年06月04日.
  • Haru Ji & Graham Wakefield, invited presentation, "Artificial Nature: Immersive Installations of Shared Realities". School of Arts, Technology & Emerging COmmunication (ATEC) Dean’s Colloquium, (https://atec.utdallas.edu/event/deans-colloquiumharu-ji-graham-wakefield/), University of Dallas Texas, 2021年05月07日.
  • Haru Ji & Graham Wakefield, "Artificial Natures in Shared Realities". Presenters & panelists, DigitalFUTURES New Media Architecture(s): A Vision for Change in the Arts, Design, & Sciences Panel (https://youtu.be/JFMgGrnTRgY). Online (Youtube/Bilibili.com), 2021年05月01日.
  • Haru Ji & Graham Wakefield, "Artificial Natures // Games of Life". Guest lecture and workshop, Data+AI+Design lecture series (http://www.data-ai.design/artificial-nature.html), San Jose State University, 2021年03月12日.
  • Haru Ji & Graham Wakefield, Speaker & panelist. Measuring Computational Creativity. A Workshop for ISEA 2020, Montreal, Canada. 2020年08月18日.
  • Artist Capsule Video. Infranet for Life, A Sensorium Virtual Exhibition. ISEA 2020, Montreal, Canada. Online 2020年08月13日 to 2020年08月18日.
  • Haru Ji & Graham Wakefield. Artificial Natures (Artist Talk). Sensilab Seminar Series, Monash University, Melbourne, Australia (via Zoom). 2020年07月7日.
  • Graham Wakefield. Artist Talk, Sensorium Series, York University. 2020年02月15日.
  • Haru Ji & Graham Wakefield. Virtual Reality: Endless Current (Artist Talk). Bata Library, Trent University, Oshawa, Ontario, Canada. 2019年11月15日
  • Haru Ji & Graham Wakefield. Generative Art & A-Life Art based on Artificial Nature (Artist Talk). Chung-Ang University, Seoul, Korea, 2019年07月11日.
  • Artificial Nature (Artist Talk). Spiral Film Philosophy conference 2019, "It's Alive! Film/Form/Life". Toronto Media Arts Centre, Canada. 2019年05月17日.
  • Live Coding Max with Gibberwocky (Workshop). Expo '74 2019, MASS MOCA, North Adams, USA. 2019年04月28日.
  • Modular Synthesis in Virtual Reality (Demonstration). Expo '74 2019, MASS MOCA, North Adams, USA. 2019年04月26日.
  • Graham Wakefield. VR for Researchers. VISTA: Vision Science to Applications, York University, 2018年5月31日 - 2018年6月1日.
  • Artificial Nature (Artist Talk). 307: Feral Hospitality, Sidewalk Labs, Toronto, Canada. 2019年04月02日.
  • Live Code a Language as Instrument (Workshop). The International Conference on New Interfaces for Musical Expression, Aalborg University Copenhagen, Denmark, 2017年06月15日
  • Design a Mini Live Coding Language (Workshop). International Conference on Live Coding, Centre 3 for Print and Media Arts, Hamilton, Canada, 2016年10月12日
  • Artificial Natures (Artist talk). Weird Reality: Head-Mounted Art && Code, Carnegie Mellon University, Pittsburgh, USA, 2016年10月08日
  • Interactive Art: Animating Public Space (Panel talk). Media Architecture Summit 2016, oTIFF Bell Lightbox, Toronto, Canada, 2016年09月30日
  • Computational Art in Mixed Realities (Research talk). Centre for Vision Research Retreat, York Glendon Hall, Toronto, Canada, 2016年09月16日
  • Computational Worldmaking (Guest lecture). Graduate Seminar, School of Interactive Games & Media, Rochester Institute of Technology, USA, 2016年09月01日
  • Virtual Reality Worldmaking (Lecture/workshop). Imagination Seminar, Art & Technology program, Sogang University, Korea, 2016年07月15日
  • Artificial Natures (Guest lecture). Future City Society, SCALe, Korea, 2016年07月13日
  • Advanced Gen Programming (Workshop). TACIT media studio, Korea, 2016年07月08日
  • Artificial Natures (Guest lecture). Computational Aesthetics, School of Interactive Games & Media, Rochester Institute of Technology, USA, 2016年03月07日
  • Data Imaginaries (Artist talk). Leonardo Art Science Evening Rendezvouz (LASER) / Art-Science Salon, Fields Institute, University of Toronto, Canada, 2015年11月19日
  • Computational Worldmaking (Artist talk). Centre for Vision Research seminar series, York University, Toronto, Canada, 2015年11月06日
  • Bridging Web-Based Visualization and 3D (Workshop). Canadian Visual Analytics School (CANVAS), York University, Toronto, Canada, 2015年07月28日
  • Artificial Nature: Mixed-Reality Ecosystem (Construction of Aesthetic Experience) (Forum talk). Asia Pacific Center for Theoretical Physics (APCTP) Science Communication Forum, Korea Astronomy and Space Science Institute, Sobaek Optical Astronomy Observatory, Republic of Korea, 2015年07月08日 - 2015年07月10日
  • Introduction to Artificial Life (Workshop). Seoul Science High School, Korea, 2015年07月06日
  • Becoming There: Immersed in Computation (Artist talk). Sensorium Lecture Series, York University, Toronto, Canada, 2015年02月24日
  • Becoming There: Immersed in Computation (Panel). Exploring the Frontiers of Science & Technology, York University, Toronto, Canada, 2015年01月28日

Students

Graduate students conducting research/art with the lab

  • Nick Fox-Gieg, PhD Digital Media. Primary supervisor. SSHRC CGS Doctoral Scholarship. Graduated 2025.
  • Michael Trommer, PhD Cinema and Media Studies. Vanier Scholarship. Graduated 2024.
  • Zian Liu, MA Digital Media. Graduated 2024.
  • Alison Humphrey, PhD Cinema and Media Studies. Vanier Scholarship. Graduated 2023.
  • Slavica Ceperkovic, PhD Cinema and Media Studies. Graduated 2022.
  • Alia Miroshnichenko, PhD Communications and Culture. Graduated 2020.
  • Shea Chang, MFA Visual Arts. Graduated 2020.
  • Andrew Sidsworth, MA Digital Media, Graduated 2020.
  • Reşat Fuat Çam. PhD Cinema and Media Studies. Graduated 2019.
  • Michael Palumbo, PhD Digital Media. Primary supervisor. Defending 2025.
  • Marcus Gordon, PhD Digital Media. VISTA Scholarship, Susan Crocker and John Hunkin Award in Fine Arts. Defending 2025.
  • David Han, PhD Cinema and Media Studies. Primary supervisor. SSHRC CGS Doctoral Scholarship. ABD.
  • Racelar Ho, PhD Digital Media. Primary supervisor. CIBC Student Award for Culture & Entertainment, 2021. ABD.
  • Ilze (Kavi) Briede, MFA Visual Arts (Graduated 2019), PhD Digital Media. ABD.
  • Hrysovalanti Maheras, MA Digital Media (Graduated 2019), PhD Digital Media. ABD.
  • Rory Hoy, MA Digital Media (Graduated 2019), PhD Digital Media. ABD.
  • Ian Jarvis. PhD Theatre & Performance. ABD.
  • Sarah Vollmer, MSc Digital Media (Graduated 2019). PhD Digital Media. Primary supervisor. VISTA Scholarship, Susan Crocker and John Hunkin Award in Fine Arts.
  • Robert Appleton, PhD, Music
  • Janica Olpindo, MA Digital Media

Undergraduate students conducting research/art in the lab

  • Kimberly Davis, Digital Media program.
  • Nicole Skrypuch, Digital Media program.
  • Filiz Eryilmaz, Digital Media program.
  • Amir Bahador Rostami, Digital Media program.
  • Adiola Palmer, Digital Media program.
  • Alex Zonta, Digital Media program.
  • Nicholas Abbruzzese, Digital Media program, graduated 2019.
  • Zachary Shron, Digital Media program.
  • Nick Erkelenz, Digital Media program.
  • Sam Bebenek, Digital Media program.
  • Dale Rosen, Digital Media program.
  • Lalaine Ulit-Destajo, Digital Media program, graduated 2016.
  • Youhan Guan, Digital Media program, graduated 2016.
  • Mengmei Zhou, Digital Media program, graduated 2016.

Student publications

  • Fox-Gieg, Nick. "Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 4 (2024): 1-7.
  • Michael Palumbo, Graham Wakefield. "From ‘What if?’ to ‘What Diff?’ and Back Again. The Modular Synthesis: Patching Machines and People. Ed. Ezra Taboul, Andreas Kitzmann, Einar Engstrom. Taylor & Francis/Focal Press, April 2024.
  • Racelar Ho, Xiaolong Zheng, S. C. Vollmer. Subverting Syntax: Experimental Narratives from the Post-Lingnan School of Painting. Electronic Visualisation and the Arts (EVA London), July 2024.
  • Han, David. "The Garden of Network Delights." Hyperrhiz 27 (2024).
  • Racelar Ho, S. C. Vollmer, Xiaolong Zheng. 24/7 Worldlessness of Post-Bits Human Universe: Asynchronous Signal Transmutation. Electronic Visualisation and the Arts (EVA London), July 2023.
  • Racelar Ho, Xiaolong Zheng. The Post-bit Human Universe: An Experiment on the Evolutionary History of Human-Posthuman Relations. Electronic Visualisation and the Arts (EVA London) 2022.
  • Hogue, Andrew, Cindy Poremba, Veronika Szkudlarek, Nick Fox-Gieg, Alvaro Quevedo, Colin Orian, and Jakob Anderson. "A Visual Programming Interface for Experimenting with Volumetric Video." In 2022 IEEE Games, Entertainment, Media Conference (GEM), pp. 1-6. IEEE, 2022.
  • Vollmer, Sarah, and Racelar Ho. "Luminiferous Funeral: Journeying in Delusional Pavilions." In International Conference on Data and Information in Online, pp. 328-347. Cham: Springer International Publishing, 2021.
  • Graham Diprose, Frances Lidell, Marco Pini, S. C. Vollmer, Racelar Ho. Research Workshop Collected Paper: Explorations in concepts and the visual arts. Proceedings of EVA London 2021 (EVA 2021): AI and the Arts: Artificial Imagination, 2021.
  • Han, David. "After Dan Graham: A Trip Along a VR Möbius Strip." In CAA 2021 ANNUAL CONFERENCE. CAA, 2021.
  • S. C. Vollmer, Racelar Ho. Irrational and Rational Avatar: the dialogue between post-technological humans and artificial intelligence. Electronic Visualisation and the Arts (EVA London) 2021.
  • Michael Palumbo, Alexander Zonta, Graham Wakefield. "Modular Reality: Analogues of Patching in Immersive Space". Journal of New Music Research 49:1, pp8-23, 2020.
  • Michael Palumbo, Alexander Zonta, Graham Wakefield. "Modular reality: Analogues of patching in immersive space". Journal of New Music Research, DOI: 10.1080/09298215.2019.1706583. Taylor and Francis, 10 Jan 2020.
  • Sarah Vollmer. 2019. Curious Creatures: a living virtual research-creation lab. In 6th International Conference on Movement and Computing (MOCO ’19), October 10–12, 2019, Tempe, AZ, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3347122.3371379
  • David Han. After Dan Graham: An archaeological approach to virtual reality art. In Proceedings of the International Symposium of Electronic Art (Gwangju), Korea. 2019.
  • Sung-A Jang, Graham Wakefield, Sung-Hee Lee. "Incorporating Kinesthetic Creativity and Gestural Play into Immersive Modeling." In Proceedings of the 4th International Conference on Motion Computing (London, United Kingdom), 17-24. ACM, June, 2017.
  • Seunghun Kim, Graham Wakefield, Juhan Nam. "Augmenting Environmental Interaction in Audio Feedback Systems." Applied Sciences 6, no. 5 (May, 2016): 125.
  • Seunghun Kim, Changheun Oh, Graham Wakefield, Juhan Nam. "Sonic Participation in the Evolving Audio Feedback System." In Proceedings of the International Symposium of Electronic Art (Hong Kong). 2016.
  • Seunghun Kim, Juhan Nam, Graham Wakefield. "Toward Certain Sonic Properties of an Audio Feedback System by Evolutionary Control of Second-Order Structures." In Lecture Notes in Computer Science 9027 Evolutionary and Biologically Inspired Music, Sound, Art and Design (The 4th International Conference EvoMUSART, Copenhagen), 113-124. Springer International Publishing, 2015.
  • Seunghun Kim, Graham Wakefield, Juhan Nam. "Augmenting Room Acoustics and System Interaction for Intentional Control of Audio Feedback." In Proceedings of the International Computer Music Conference (Denton, USA). University of North Texas, September, 2015.
  • So Jung Bahng, Patrick Hutchings, Yoo Doo Won, Graham Wakefield. "Generative Spatial Montage with Multi-Layered Screens in \"Lost Fragments of Night\"." In Proceedings of the International Symposium on Electronic Arts (Dubai). The Inter-Society for the Electronic Arts, October, 2014.

Location

Room 309, Goldfarb Center for Fine Arts,
School of the Arts, Media, Performance, and Design, York University,
86 Fine Arts Rd, Toronto, ON M3J 1P3, Canada

Getting there from the York University TTC Subway station:

[フレーム]

Courses taught by the director

Current

  • DATT4950 / DIGM5950: Artificial Life, Generative Art, Creative Code
  • DATT4520 / DIGM5520: Generative Art in Mixed Reality
  • DIGM5010: Foundations of Digital Media
  • DATT 3074 Creative Generative Audio Signal Processing
  • DATT 1020 Introduction to Interactive Digital Media II

Previous

  • VISA 5600 Contemporary Theory and Visual Art
  • FILM 6246 Future Cinema II: Applied Theory (Virtual Reality)
  • DATT 3701 Digital Media: Collaborative Game
  • DATT 3935 New Media Forms: The Database

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